B
BloodShot
Guest
Did some more work on the Forest Scene used in Mideel/Around temple of the ancients
As far as I can remember this is the exact same model as the pyramid enemies you can fight in debug. So work out which one that is, I'm sure someone round here knows.Here's the next comparison of the lower sector 4 plate battle scene, in-game this time because in kimera not all the meshes show up
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Anybody know the battle model file name for the yellow selector that floats above whichever character you're currently controlling?
Yeah, I was concerned about that so I've been making the floor textures a max of 2048 but the walls and other distant textures smaller since you never see most of them up close anyway except the floor.Once again, great work.
My chief concern is that detailed textures like this tend not to scale nicely in this engine. It's a non-issue in modern games with our fancy mipmaps and anisotropic filtering, but it can lead to an odd sort of sparkle, particularly if the textures have a lot of contrast:
That's not to speak ill of your work, it certainly looks fantastic. I just fear that it might not look as good in-game. Unless Aali has some secret future mipmap+aniso plans for a future version of his driver, this may be something to keep in mind.
To be honest, while the right looks more accurate to original game, the left looks more realistic to how it looks in everyday life.Right side is the new spacing and shape
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