[WIP] HD battle scene pack

  • Thread starter Thread starter BloodShot
  • Start date Start date
Status
Not open for further replies.
B

BloodShot

Guest
Following the motorball release, I've decided to redo other battle scenes in the game in higher resolutions because in my opinion, a low detail model fits better on a decent background then a high detail model does on a low-res one.

So far I have done Midgar Slums, Highway (from the MB revamp), the Sector 7 pillar control tower and stairs, Mythril Caves and both Shinra HQ battle scenes.

iMPy9awOmtnB7.jpg


ibiIPPBrEAss64.jpg


iNrEUXNgIB9gm.jpg


I plan on doing a couple more before I release a download

EDIT:

First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar
 
Last edited:
556B38A8D8B9EC3DCB3B4EBC79AA8EB5610D1635


First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar

Drop in your modpath folder.

11 Scenes included:

Mythril Mines
Highway
Hojo's Lab
Midgar Wastelands (both battle scenes)
Midgar Slums
Mythril Caves
Sector 7 Pillar Stairs
Sector 7 Pillar Control Tower
ShinRa HQ
Bloody ShinRa HQ


Starting on the forest (the scene that's used around the temple of the ancients, mideel, etc.)
 
Woo! Looks awesome.

If I may ask, which Tifa battle model are you using in that shot?
 
Tifa model from dissidia I ported a while back when I was learning about using blender.
 
Ah, it's from Dissidia. I'm assuming that means it's not for download then?
 
Bloodshot, for the bloody shinra building, I wouldn't angle any of the blood splats, as the floor is mirrored, and it'll create an unnatural V shaped splat. Use that mirroring to make a puddle or long splat along the edge. Texture quality is good though, maybe make the wall/building panels a bit more defined, shadowing the lines more, and highlighting the edges.
 
Would it be possible to mirror the whole mesh along the XZ axis? If you make some parts of the bottom texture transparent, it would give a nice mirror effect for the surrounding.
 
Amazing work! That's the texture style I prefer. Love how sharp they look!
 
Slaughterhouse Shinra lol Throw some mako cells around as well... ;)
 
Last edited:
I don't know if "better" is exactly the way to put it  :-D It's horrible.
But it seems like you pretty much completely addressed what Timu was saying, I didn't really get it until you posted that, though. You can see how the farthest area is still mirroring a slanted bloodspatter but it doesn't look odd because it just doesn't end up being obviously symmetrical.
 
Seriously... I prefer the first version ;) It would be nice to  watch mako energy flying around as well.
 
the shadow lines might be a tad too dark but the scene reads much better. Well done.
 
Status
Not open for further replies.
Back
Top