[WIP] Team Avalanche's Graphical Overhaul

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here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):

picture030.png
i guess those dummy textures are working pretty well for you sl1982 ;)
 
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P
It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though
If there is no text involved in the texture then the filename is the same, if not, then the filename changes, usually adding a letter at the beggining like sflevel for flevel in the spanish version. If the file already had a language tag like _us then it should be _sp again for the spanish version.
 
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?
 
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?
They arent default. Well sort of. They are from high res versions of the artwork. Me and timu decided they looked better
 
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.
 
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.
No probs. And don't worry, im sure i will surpass your posts soon enough. Ive only been here just a little over a month
 
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?
 
Are you talking about the resolution FF VII is in?
If so, that would be 640x480 or multiples of it.
 
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?
Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800
 
alright, it's still in the works (very in the works....) BUT! here's what i have so far on the first fights textures for the floor. trying to find the right brushes, as well as a way to make vertical bricks over horizontal.



Needs ALOT of work, but i think it's okay for a newbie
 
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?
Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800

No no...what I'm trying to say is what is the next best resolution after 800x600 or lets say after or before 1280x800 size? I wanted to try different resolutions first to find out a certain glitch in my FFVII music MOD..

@titeguy

I just reached your no. of posts now I'm a bit above yours..heheh
 
What does the resolution have to do with FF7 Music? :?

Anyway, as 640x480*2 equals 1280x960, you should go with that.
 
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

 
Why don't you try using real bricks fro a texture dump website and mess with the hue/saturation?
 
Last post as I'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

Why are your bricks green? and if your using a texture in photo shop to make the bricks flip it 90 degrees first then do and flip it back
 
i am trying to get close to the original color. like i said i know it's bad.

But i've no idea how to do that halkun, But i'll work on it after i get home from work today.
 
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good

It reminds me of super mario bros for some reason.
 
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