[WIP] Team Avalanche's Graphical Overhaul

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Sorry for the double post but I thought i should inform everyone that I will be away next week for school. So dont think the project is dead if you dont hear from me for a while. Although I am hoping that I can access some internet from somewhere.
 
Sure.. take your time.... School turly is soooo important to let us all wait... really, that is not nice. :p

No, seriously. Don'T overwork yourself :)
 
i will await you're return patiently sl, enjoy your time away from the project  :-D
 
Hey guys, i've just decided im going to drop doing backgrounds... They take way too much time, and theres way too many of them. Sorry guys. =x
 
s'okay, and understandable, its a very daunting task. Im sure sometime we'll figure out a good way to deal with it.
 
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?
 
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?
Well the one on the left does. And this is on hold until someone that can complete it wants to do it
 
hermoor, you dont really bake lights in 2d images, its a 3d technique that renders only a portion of a scene, be it lights, shadows, normals, etc
 
not bad on the brick floor, you just rendered out the floor model/texture and blended it in ps? you didnt light it though, which was kind of the point. render it with lights in the correct places, eg from the doors leading in an the ladder, compare yours to the original, and note the lighting on the ground, you have a slight light in the center, but nothing else.
 
AIyah!...That's way too many hours on retouching backgrounds.... I'll pray fervently to help!...  :oops:
 
er... rendering doesnt take long, least not on my box, but nehow, it still needs lights. and there are more like one or two thousand backgrounds, not counting layers and animated layers, which many have. nehow, it would be interesting to have a tutorial point by point of what you did to acheive this effect.
 
i knwo there are at least 1000, its somewhere around there, but there are honestly a ton. and we dont have 20 men :P. not saying it cant be done. anyhow, the other problem is that many backgrounds have their own sets of problems, what i mean is we'll have to figure out how to deal with the particular shape or texture of objects in the scene.
 
Hm, the floor isn't even on the right angle. I mean, you can just slap on stuff fast, but it probaby would ruin the feel of the original. Making it similar to the original will take longer than 2 hrs =/

I think you're right about the only using photoshop is a bad idea though.
 
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none the less, thus far its a fairly promissing method of dealing with backgrounds, cuz SL n i messed with fractals, but it didnt work at all (it upscaled, but ended up just looking blurry ingame). What we want to acheive is adding more texture to the original images. They provide the color, and i dont think we really need to change the colors much, maybe slight touch ups in the odd place. if we can blend angle'd textures from 3d and use the details on the original textures we could probably get good results.
 
I wouldn't say perfect, but maybe im wrong... Are you going to attempt one fully anytime soon? curious to see what the results will look like :P
 
have fun

nmkin000000000.png
 
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