[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
no thats the original background, try pumpin up the resolution to 4x. (2048 i think) I didnt incluse the layer on top (what covers the red) and the glow is the base, there is an animated smoke effect that covers it.  and as to retouches well, it has to look good at 4x the resolution. try messing with the brick wall in the back or the beams.
 
Interesting work maybe you should put out a tutorial and build a team. That going to probably be the only way to get it done.
 
My technique is to warp the texture to go at the same angles as the original. I also use match color, go over dark lines so matches the original, dodge and burn, also clone tool... Takes quite a bit of work, that's why I gave up on it. It's just not an easy project at all in anyway.
 
Hm, I sort of just wing it. Don't think I could make a tutorial. Try to experiment with the things I said if you don't use them already.
After you warp a texture to fit... For the stuff that stands out on the original texture, just make outlines of it in black and then blend it with low opacity eraser. use dodge tool (midtones and highlights). use really low opacity and just go over the area a lot. I make backups of the layers before I use dodge or anything else thats on the texture directly.

Also, warping takes a little to get it matching properly, but it works ok.

for the colors - hue/saturation, exposure, match color, brightness/contrast. I just mess around with all those...

I think I was working on one of the easier textures, a lot of them will be more more difficult. =/
 
But the original texture doesn't look like that at all, the lighting is dif and its not all flat.  ._.
 
Yeah, the light sources are a bit hard to deal with. Also agree with you bout the metal stuff, walls and floors/ organic things is best to work on.
 
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !
 
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !
wont work unless you know how to hex edit
 
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !
 
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !
Ok if you are comfortable with hex editing just open the tex files of the ones you want to replace and find the place in the file with the start of the pixel data. Put in EXT then the name of the file you want to open externally. Alternatively you could try to figure out which files correspond to the french files and rename them to that.
 
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?
 
Last edited:
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?
Aali's driver does this automatically. You can find out the numbers from the name of the png files and look what color they are.
 
Just a status update so people don't think the project is dead. I have been working on summons lately. Here is what is done and what is not

Deathblow - Done (already released)
Fat Chocobo - Still need to find textures
Diamond Dust - Work in progress
Hellfire - Complete
Judgement Bolt - Complete for the most part (missing 1 texture)
Anger of the Land - Complete
Steel Bladed Sword - Work in progress
Gunge Lance - Still need to find textures
Tetra Disaster - Not done
Black Cauldron - Not done
Tera Flare - Complete
Disintegration - Not done
Ultimate End - Not done

So dont worry people!  :-D
 
You know, it's great to see the commitment you, pyrozen, and squallff8 have to your respective projects.  It almost makes me feel bad for being so fickle.
 
Status
Not open for further replies.
Back
Top