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AC isn't true to the original because of its crazy endless battle sequences and CGI fests - and I'd say that is an art style also? or at the least, CGI seems to make developers go that route.
lol, yes, case in point. Publishing =/= developing. When I say "from" I mean it as "developed by".Look up Bravely Default or Bravely Second to see SE games with soul.
You forget that SE is now a publishing company, and that a lot of the games they publish are not produced in-house, and that even some of the games that are, are being produced by smaller teams for smaller markets, who therefore don't work with the same constraints as their AAA departments.
I try to have realistic expectation when it comes to new FF titles (or anything). The way I think these game will turn out, as a whole, is something I probably will not like (which, of course, is based on recent things SE have made and the general direction they seem to go). I don't choose it per se. The reality of it just don't favour me if you will. That does not mean I'm depressed/trying being negative or anything.Well, the FF7 community of "real fans" is so broad that it exhibits the signs of the unpleasable fanbase. If you prefer to be negative so that you won't get disappointed, I can appreciate that. But if people decide to dislike it, or be dissatisfied by a product "for the masses" in order to assert some kind of intellectual superiority, I don't find it very constructive.
I'll be remaining reasonably optimistic, but that's just me. If the remake doesn't turn out well, I'll still have plenty of other games to play.
In my opinion, these crazy endless battle sequences have their origin in the storyboarding/script, not CGI. You could very well execute crazy endless battle sequences with a drawn anime style.AC isn't true to the original because of its crazy endless battle sequences and CGI fests - and I'd say that is an art style also? or at the least, CGI seems to make developers go that route.
This is the clincher for me. I think the entire fanbase would agree that they shouldn't rush it.In that respect, what I'm rather hoping for is that the devs of the remake of FF7 won't be constrained by some kind of "20th anniversary deadline". I believe we would agree that they'd take their time to polish this one (it's not like waiting for 1 or 2 more years will matter.
And a Nibelheim to get back to work onI'll be remaining reasonably optimistic, but that's just me. If the remake doesn't turn out well, I'll still have plenty of other games to play.
Sorry, I am not a mind-reader - and seeing as SE has been primarily a publishing company for quite some time now, I took "from" to mean "from SE" not "developed in-house in SE" - and seeing as how there is no real distinction a lot of the time, since many teams are made up of contractors to begin with, it doesn't really make sense to draw a line in the sand like that.lol, yes, case in point. Publishing =/= developing. When I say "from" I mean it as "developed by".
Then re-examine them. Even the reactors you visit clearly use color palettes with deep blues and purples, yellows and greens etc.It doesn't seem like we would use terms such as "spirit" or "true to the original" with the same ideas in mind. IMO, AC isn't "true to the original" because of its plot and character development, not because of its art style.
I do believe it's true to the original, personally. I don't think that Midgar is so "filled with neons and vibrant colors". Some elements are (Honey Bee Inn, Don Corneo's mansion), but many scenes are made with piles of rusted beams and worn corrugated sheets (I've been examining the Sector 5 scenes for a while).
Are you for real? Are we splitting hairs here? Would you prefer it if we used the term "semi-realism"?I do believe that the original art style for the fields was aiming at a "realistic" rendition of the environments, with the technological limitations of the times (lighting techniques, shading techniques, limited color palette, etc.).
Thank god opinions are just that - opinions. Have you seen what happens when you put the battle models into the games using the mods on this site? Now that is jarring as hell. The environments were clearly not designed for that at all.In my opinion, the chibis of the original game were jarring, and I always thought it needed to be addressed.
With what in mind? You have yet to make a coherent point about what the spirit of FF7 is supposed to be, so how do you qualify that opinion?With that in mind, I don't think that a "realistic" art direction is detrimental, or vastly deviating from the spirit of the original.
You don't have to. Not taking into account that The Last of Us made it into pretty much every "overrate game" of its year, or of the seventh generation in total - it's literally a boxed collection of every PS3 action game convention ever. Linear design, way too much exposition, bland and repetitive game-play, lots of focus on flash and graphics, and a bunch of token game-play mechanics thrown together despite many of them not really serving much of a purpose except padding out the game.The Last of Us being emblematic of what people don't like about AAA industry? Sorry, I can't agree with that.
Optimally, I think they should take their time on it, but I don't think they will. I also think that if Nomura and Co did take their time on it, it might very well end up in development hell like FFVersus13 did.In that respect, what I'm rather hoping for is that the devs of the remake of FF7 won't be constrained by some kind of "20th anniversary deadline". I believe we would agree that they'd take their time to polish this one (it's not like waiting for 1 or 2 more years will matter, and for the anecdote, it is actually possible to polish a turd)..
Not really, because I didn't make a black and white statement. I simply said that crowd-funding is preferable to being pushed around by greedy corporations - which it is. Are there issues with crowd-funding platforms? Sure. That wasn't my point though, nor something I feel I had to qualify granted the fact that I qualified exactly what kind of thing I was comparing it too - which was a very specific problem inherent to most larger publishing companies.Otherwise, I believe that the comparison "Greedy publishing companies" vs "Friendly crowd-funding platforms" is a lot less "black & white" world than what you described.
Well, I am not, so there's that. I am simply voicing my opinion, which is a reflection of how I honestly feel about these products.Well, the FF7 community of "real fans" is so broad that it exhibits the signs of the unpleasable fanbase. If you prefer to be negative so that you won't get disappointed, I can appreciate that. But if people decide to dislike it, or be dissatisfied by a product "for the masses" in order to assert some kind of intellectual superiority, I don't find it very constructive.
I disagree with a number of points that you made (in particular, the degree of realism the game was originally aiming at, and how technical limitations constrained how the environments would be rendered). It also looks like neither of us is going to convince the other of the superiority of his viewpoint. I guess it goes to show that, no matter which direction FF7 takes, it's going to leave many people dissatisfied.[...]
All that confirms is there will be a KH3 eventually, FFXV is taking too long, and they're trying very hard to make sure all the changes to FFVII doesn't make the game suck. Not winning lots of cred.Not sure if you guys saw this... it's not confirmed true but apparently comes from a reliable source.
http://www.reddit.com/r/FinalFantas...d_informationinsight_into_the_development_of/
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
That's simply what I (and others here) am saying but in a more diplomatic and spin-doctor way. That entire paragraph is fighting with itself, too. "Faithful as possible" isn't good enough when they're deciding what "as possible" is.It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too.
How about not making any cuts and change only what needed changing in the first place? Oh, of course not. How silly of methe cuts you decide to make, or the changes you decide to do, have to be careful.
Yeah exactly.How about not making any cuts and change only what needed changing in the first place? Oh, of course not. How silly of me![]()