[FF7PC-98] Final Fantasy VII ITA Reloaded - an italian compilation mod (1.1.0)

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nope, even if i reinstall only ff7 maximum with no reloaded mod, if i try to start a game i have the message "insert disc 1,2 or3" :( whyyyyy
 
Have you checked this registry key:

Example:  CD drive = E:

Windows, 32 bit

HKEY_LOCAL_MACHINE
  SOFTWARE
    Square Soft, Inc
      FINAL FANTASY VIII
        1.00
          DataDrive = E:\


Windows, 64 bit

HKEY_LOCAL_MACHINE
  SOFTWARE
    Wow6432Node
      Square Soft, Inc
        FINAL FANTASY VIII
          1.00
            DataDrive = E:\
 
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yep i was writing the same thing to say i have solved the problem... in the reg i found out that there was e: and not f: as drive -_-
by the way thanks for the answer man, you are really kind !
 
well i have 3 new questions:

1- i don't like so much the avatars and i want to change them with something more classic  (like https://www.ff7catalog.com/posts/154686/ or https://www.ff7catalog.com/posts/152661/) but i don't understand how to change them..it seems that in this pack they are inside "avalanche" folder...but i'm not so sure.

2- i want to try better battlefields cause i'm playing with a 32" monitor and i found out this double pack https://www.ff7catalog.com/posts/143973/ ...i tried to use lgp, but for me it was the first time and i couldn't manage to install the battlefields :(

3- in this video
i've seen really cool textures for robots and also the scorpion, really detailed textures indeed... i tried to search for them in the forum but i didn't find 'em... can you help me?

once again...thank you so much ^^
 
Hi PhobosTheMad,

[list type=decimal]
[*]Extract the file(s) you have downloaded and put the
*.png files in this folder:  .\mods\avalanche\menu

Check this parameter in ff7_opengl.cfg:  mod_path = avalanche
[*]Extract the files you have downloaded and put
all files (NO folders) in this folder:  .\direct\battle

Check this parameter in ff7_opengl.cfgdirect_mode = on
[*]I must download and check this video ...
[/list]

Remember: If something is not displayed => empty the cache folder(s) !
 
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well UGerstl you are my hero! now i will try to do all these things ^^

edit: holy crap :( i tried to reinstall all, and after put maximum ff7 + reloaded ita... i had this strange graphic bug, even if i set all in the reloaded's window (and i checked also the .cfg file...)
how is that possible? http://tinypic.com/view.php?pic=23wqmft&s=5
and also in game all the screen is full of blocks...
now i will try to reinstall again but it's really weird

edit2: well reinstalling all, cleaning again the reg seems to work. now isntallation and graphics are clean. i will try now to put the other files as u said ;)
 
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perfect..i followed your suggestions and all seems to work fine...now i have just to search for come cool model like the retextured robots of that video...but also in this way is so cool to play again ff7 ^^
 
Thats good that it worked for you.

I watched the video and i have a link for you:

   New Project: Bombing Mission!

BUT, this project is still in progress and
only members of this project have the mods.

All others (like me) are waiting for the release.

So I am guessing I can't download the in-progress mod to see how it looks?
Unfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.
I think you have found this video  ;D
 
oh my god man...this project looks awesome! chibistyle characters are so sweet! so i think we just have to wait for this BIG thing!

btw all seems good, yesterday i've played a bit and all seems to work well (i will check better for the battlefields going on with the game). I think that this style similar to the original one for the caracters is good ( i mean Final Fantasy VII Phoenix Rejuventation Project + dahfa Models For PRP + Squallff8 Models For PRP) but do u have some suggestions for other remake graphics (also for characters) just to try them?

By the way...yours was a bad a idea...now i will read all that "bombing mission" 's thread, and i will wait for it with this face -----> *____*
 
bad news: i was playing and i had a blue screen system error. when i restarted the pc, i started ff7 again..and i foudn out the all the graphics is bugged like the screen i posted yesterday...this time i don't know how to solve it... do you know why this strange thing happens? it's weird!

edit: i tried to uninstall and reinstall macimum + reloaded, nothing changed... i have graphic with error and in game is full of blocks :(
 
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This problem is really weird.  :(
Sometimes it works like a charm and then suddenly this happens.

  • Do you have installed the newest driver for your graphics card ?
  • Do you have checked Windows Update ?
  • Is your cache folder empty ?
  • You can try to change this parameters in ff7_opengl.cfg:
    • fancy_transparency = off   !
    • linear_filter = off
    • use_shaders = no
    • compress_textures = no
 
i will try with those settings..but it's really weird... my drivers are new, the cache is empty (in root and in avalnche) but well even if i reinstalled i have this horrible thing on my screen:

1zzg9is.png


it's seems like all the mods suddenly don't work...but i can't understand why... :(
 
I need the following data for further analysis:
(upload the ZIP'd files onto MediaFire)

  • FF7 \ APP.log
    ( FF7 \ FF7Music \ APP.log )
  • FF7 \ FF7Music \ FF7Music.log
  • ff7_opengl.cfg
  • Run dxdiag.exe -> SAVE:DxDiag.txt




To avoid loosing your important data, forced by a complete new installation,
you should backup these files:
(Don't forget to make a new backup when changes were made.)

  • .\ff7_opengl.cfg
  • .\ff7input.cfg
  • .\FF7Music\FF7MUSIC.ini
  • .\FF7Music\plugin.ini
  • .\save\save*.ff7
 
ok now i will copy those logs...there is a thing i found out... it's seems like the game doesn't start with ff7music in fact i have ruined graphics and the sound seems the midi and not the modded one... really strange indeed.
ok now i will post the logs, wait some secs. thank you ^^

APP.log
Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 2112290816 FREE 2103996416 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32 DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32 DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32 DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16 DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16 DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16 DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8 DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8 DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8 DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS:   PALETTE 0 BITS 16 RGBA 5:6:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:1   PALETTE 0 BITS 16 RGBA 4:4:4:4   PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 12710036753220f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036753220f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 12710036753220f 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12710036753220f 127 = 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYERROR: COULD NOT OPEN FILE .\save/save01.ff7ERROR: COULD NOT OPEN FILE .\save/save02.ff7ERROR: COULD NOT OPEN FILE .\save/save03.ff7ERROR: COULD NOT OPEN FILE .\save/save04.ff7ERROR: COULD NOT OPEN FILE .\save/save05.ff7ERROR: COULD NOT OPEN FILE .\save/save06.ff7ERROR: COULD NOT OPEN FILE .\save/save07.ff7ERROR: COULD NOT OPEN FILE .\save/save08.ff7ERROR: COULD NOT OPEN FILE .\save/save09.ff7TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYWM_CLOSE TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYEND OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD


ff7_opengl.cfg
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = no# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = on# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backend#load_library = speedhack.dllfullscreen = yesuse_shaders = nowindow_size_x = 1920window_size_y = 1080preserve_aspect = no

FF7Music.log
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Code:
DataPath is .\ficedula\Init patchesReading ini...Parsing paths... -currently Ficedula\Music\FF7_OGG.\ficedula\.\File search paths:   Ficedula\Music\FF7_OGG\   .\ficedula\   .\Files count: 96Patch init done----------------------------------------------WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 2112290816 FREE 2103996416 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32 DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32 DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32 DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16 DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16 DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16 DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8 DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8 DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8 DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS:   PALETTE 0 BITS 16 RGBA 5:6:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:1   PALETTE 0 BITS 16 RGBA 4:4:4:4   PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midPRE.midMidi file matched! PRECSA6CSR7File counterpart 01 - Prelude.oggResolved to Ficedula\Music\FF7_OGG\01 - Prelude.oggPlaying musicCSA6CSR7CSA8Look for plugin for oggInit pluginsSetup input plugin: vgmstream plugin r659 Jun 17 2009Setup output plugin: waveOut output v2.0.2aInit finished---------------------------Prevented from resumingCSR9current volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60Ramp emulation begunCSA5CSR5MIDI stopCSA6Halting musicCSR7 - OKMIDI stopCSA6CSR7 - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYERROR: COULD NOT OPEN FILE .\save/save01.ff7ERROR: COULD NOT OPEN FILE .\save/save02.ff7ERROR: COULD NOT OPEN FILE .\save/save03.ff7ERROR: COULD NOT OPEN FILE .\save/save04.ff7ERROR: COULD NOT OPEN FILE .\save/save05.ff7ERROR: COULD NOT OPEN FILE .\save/save06.ff7ERROR: COULD NOT OPEN FILE .\save/save07.ff7ERROR: COULD NOT OPEN FILE .\save/save08.ff7ERROR: COULD NOT OPEN FILE .\save/save09.ff7TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYWM_ACTIVATEAPP
 
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nothing..i've uninstalled and reinstalled once again. bugged graphic. :(
i don't know how to solve this big problem T_T
 
Sorry, please wait. I have found a lot you must change.
Today i have to much requests, but you are next. :)
 
[list type=decimal]
[*]Please, when you insert files use the # button.
e.g.  [ code ] APP.log [ /code ]
[*]You don't have installed the Service Pack 1: Build 7600

Windows 7 e Windows Server 2008 R2 Service Pack 1 (KB976932)
windows6.1-KB976932-X64.exe  >Download<


Start Windows Update after the
installation of Service Pack 1.

[*]Update the NVIDIA driver:  285.79 => 295.73   >Download<
[/list]

End of Part 1




Btw, double posting is forbidden.
The administrators don't like it.   >RULES<

Example:

You have written a posting and after a while you have
a new idea which you will add.

Don't use the REPLY button !

Use the
modify_inline.gif
Modify button in the top right corner of
your last posting instead.


I hope this little description helps.
 
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ok i wil ltry with these things and i'm sorry for double posting, i forgot the edit that i used before. thank you so much for now ^^

edit: i've downlaoded nvidia drivers but it says "nvidia installer failed" ...and i tried 3-5 times
 
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[list type=decimal]
[*]De-install the old driver
[*]Reboot windows
[*]Let windows install his graphic driver
[*]Reboot windows
[*]Install the new NVIDIA driver (only the driver !)
[*]And again: Reboot windows
[/list]
 
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