P
PhobosTheMad
Guest
nope, even if i reinstall only ff7 maximum with no reloaded mod, if i try to start a game i have the message "insert disc 1,2 or3"
whyyyyy
So I am guessing I can't download the in-progress mod to see how it looks?
I think you have found this video ;DUnfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 2112290816 FREE 2103996416 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32 DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32 DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32 DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16 DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16 DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16 DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8 DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8 DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8 DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS: PALETTE 0 BITS 16 RGBA 5:6:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:1 PALETTE 0 BITS 16 RGBA 4:4:4:4 PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 12710036753220f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036753220f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 12710036753220f 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12710036753220f 127 = 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYERROR: COULD NOT OPEN FILE .\save/save01.ff7ERROR: COULD NOT OPEN FILE .\save/save02.ff7ERROR: COULD NOT OPEN FILE .\save/save03.ff7ERROR: COULD NOT OPEN FILE .\save/save04.ff7ERROR: COULD NOT OPEN FILE .\save/save05.ff7ERROR: COULD NOT OPEN FILE .\save/save06.ff7ERROR: COULD NOT OPEN FILE .\save/save07.ff7ERROR: COULD NOT OPEN FILE .\save/save08.ff7ERROR: COULD NOT OPEN FILE .\save/save09.ff7TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYWM_CLOSE TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYEND OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = no# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = on# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backend#load_library = speedhack.dllfullscreen = yesuse_shaders = nowindow_size_x = 1920window_size_y = 1080preserve_aspect = no
DataPath is .\ficedula\Init patchesReading ini...Parsing paths... -currently Ficedula\Music\FF7_OGG.\ficedula\.\File search paths: Ficedula\Music\FF7_OGG\ .\ficedula\ .\Files count: 96Patch init done----------------------------------------------WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 2112290816 FREE 2103996416 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32 DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32 DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32 DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32 DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16 DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16 DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16 DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8 DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8 DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8 DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS: PALETTE 0 BITS 16 RGBA 5:6:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:0 PALETTE 0 BITS 16 RGBA 5:5:5:1 PALETTE 0 BITS 16 RGBA 4:4:4:4 PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midPRE.midMidi file matched! PRECSA6CSR7File counterpart 01 - Prelude.oggResolved to Ficedula\Music\FF7_OGG\01 - Prelude.oggPlaying musicCSA6CSR7CSA8Look for plugin for oggInit pluginsSetup input plugin: vgmstream plugin r659 Jun 17 2009Setup output plugin: waveOut output v2.0.2aInit finished---------------------------Prevented from resumingCSR9current volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60Ramp emulation begunCSA5CSR5MIDI stopCSA6Halting musicCSR7 - OKMIDI stopCSA6CSR7 - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYERROR: COULD NOT OPEN FILE .\save/save01.ff7ERROR: COULD NOT OPEN FILE .\save/save02.ff7ERROR: COULD NOT OPEN FILE .\save/save03.ff7ERROR: COULD NOT OPEN FILE .\save/save04.ff7ERROR: COULD NOT OPEN FILE .\save/save05.ff7ERROR: COULD NOT OPEN FILE .\save/save06.ff7ERROR: COULD NOT OPEN FILE .\save/save07.ff7ERROR: COULD NOT OPEN FILE .\save/save08.ff7ERROR: COULD NOT OPEN FILE .\save/save09.ff7TEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYTEXTURE LOADED INTO VIDEO MEMORYWM_ACTIVATEAPP