[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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I won't be home for another 8 hours or so.  If you'd like it sooner than that, you can download the latest release, I'm pretty sure I left descriptions of what the values were changing
 
Yeah, I've downloaded.  Thanks!

@above

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.
 
I can't seem to get the link you provided to work. I checked what you had to say to some other users a few pages ago, and based on that I have tried multiple things. Different browsers, removed adblock, proxy, and trying all of these things over a span of a few days. The link just keeps on telling me "Link Not Found" when I click on it. Any ideas?
 
Wait for R02c (tomorrow).  I'll be putting up a different domain name link.  But since the link works for 95%, I am not sure what is wrong with the 5%.
 
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b. Damage display speed
c. Battle fade in/fade out speed

I have been at A. a while... I even created a quick spin off of hextLaunch to help me isolate the problem code.  I am sure it's a jump that needs nopping. I automatically nopped hundreds of them to try and isolate the correct one.  So far, no luck.  If it isn't what I think it is, then I'm snookered with regards to Bahamut Zero.

I'm gonna move on in a few minutes and fix the others.  At least then we can get this into tomorrows release and see how it fares.

Edit.  Pause reinstated.

Edit.  Countdown timer fixed.

Edit.  Battle arena camera fixed.

b and c are not as easy as first thought.  a...  I have no idea.  ;D  But at least it's good enough for a release, yes?
 
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Bahamut Zero has some sort of exception (obviously doing something the other Summons are not).  I am not sure how to fix that.

The other 2 issues were fixed by NFITC1, but that was for another mod and not the way I have implemented things.  So it just causes another issue.

If these 3 remaining issues can't be remedied, I will fall back on the other method that I used (which makes exceptions for certain functions).  This has a 100% success rate, but also means that numerous things in game may be wrong until the list is better populated.

At the moment, I am hoping these 3 issues can be solved without the need to mess about.
 
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.
Can that fix the various panning and volume quirks too? Just curious :)
 
If you refer to the bad panning in battle I guess not. But as I said I haven't tested the tool entirely. The battles on PC seems to have only three pans: left, middle and right. I'm not sure if the battle script does use a wider pan range but the output sucks in the end. In this case I assume the sound can restored (however even the PSX has a bad panning). The best dirty fix is to force the sound in battle to mono. :|
So Q-Gears will be the only real solution in future.

... and volume quirks too?
Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.
 
Shame to hear about the panning, be nice if there was a surprise solution along the way. I suppose if it came down to it I'd take mono as a dirty fix compared to the alternative, eg. the boss death sfx sounding all quiet and wimpy in just one ear as sometimes happens now. It's just not right. :D

Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.
Yeah it's the same on mine. I haven't even played the pc version all the way through but there seem to be loads of 'hiccups' in the game where sounds and music don't play properly, spoiling some scenes. Hopefully they can be fixed bit by bit over time.
 
There's also a sound effect that should play when the beam displays at the end of Cloud's sword before Omnislash, and doesn't.
 
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day?
 
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 
No.  It's not possible from my end, I'm afraid.  I'll never attempt it, either.
 
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Ah, I was only curious. I'm sure someday in the near future someone will find a way.  ^^
 
After R01, having the (Mutsunokami) Yoshiyuki in my inventory feels kind of special, haha. So yeah, that fix worked!
 
elminn_1.txt

TEXT008------------------------------------------------
Obtained PHS!

The PHS is a key item, so this text should be:

TEXT008------------------------------------------------
Obtained Key item
PHS!


Isn't it?

The same thing happens in "games_1"

TEXT040------------------------------------------------
Obtained Gold Ticket!

The "Gold Ticket" is a Key Item as well.
 
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Corrected.  It's probably wrong in Japanese game too.
 
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jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.
 
jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.
This is deliberate.  No space in battle menu.
 
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60 FPS Battle update:

Method B is dead.  Too much got changed for it to all hold together... quite simply allowing it to do something it wasn't even nearly designed for broke other areas... and I have no idea why one area and not another.  For example, the game would crash on one of Tifa's Limits (Somersault)  but not the others, or any other Limit I could see...

Then you had the change in speed of certain textures and numbers and fade out.

Not to mention other things were probably broken.

So we're back to the tried , testing and working Method A.  Sadly, certain models (like Shiva) will flicker a bit, but the overall game play is still very good and it's as close as I can get at the moment.

I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.
 
(snip)
I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.
*looks at username*
*reads below it* "No life"
LIAR!

Wow, I haven't been here since I suggested that you "Don't forget to backup your data online and offline." in mid 2013.
I'm glad to see the project released and look forward to installing it whenever I play FFVII again (I never made it past Cloud's home town).
This is dedication. Be sure to mention it, the struggles, and the passions it brought during interviews whenever applicable.
I kinda wish you did a Patreon for this so it could get more publicity and you could be paid for your efforts. Speaking of publicity, do you plan on advertising it beyond the Qhimm? I might, and shouldn't for time reasons, make an imgur post about The Reunion Project whenever I have time. Would you prefer me not to? No guarantees, btw. I'm just asking in advance.
 
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