[FF8PC-Steam] Rebirth Flame v1.3 - Character Texture Replacement

  • Thread starter Thread starter FatedCourage
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Thanks  fatedcourage, will this mod eventually include a waifu version of the battle scenes, I saw you posted above?
 
This mod is for character's...for the most part. Now I could do something separate for battle backgrounds, but I'd hate to conflict with anyone that might be working on them... I'm also really bad at cutting out certain area's that should be transparent. :-P
 
This mod is for character's...for the most part. Now I could do something separate for battle backgrounds, but I'd hate to conflict with anyone that might be working on them... I'm also really bad at cutting out certain area's that should be transparent. :-P
Well whatever you did to the battle backgrounds in the picture above was a pretty big improvement, and I don't think anyone else is working on them or at least if they are they haven't said anything on these forums.
 
Well whatever you did to the battle backgrounds in the picture above was a pretty big improvement, and I don't think anyone else is working on them or at least if they are they haven't said anything on these forums.
Thanks. Just a simple waifu upscale is all. It doesn't appear that way, but you never know. Guess I could give it a shot for those that want an upscaled vanilla experience. Though, I think some backgrounds have animations which might restrict some things. So far I'm up to 93 backgrounds collected. I've been collecting things and upscaling them for my own personal testing, like bosses.
 
Hey there.

Can anyone check if I have the right file structure?
I'm getting a transparent quistsis an the first scene (only the suit is visible).



Best regards.
 
Hey there.

Can anyone check if I have the right file structure?
I'm getting a transparent quistsis an the first scene (only the suit is visible).



Best regards.
It's probably the objmap causing all of that. If you're using the hashmap at this point, then you don't really need the objmap. Take it out and see if it fixes your problems.
 
Thanks FatedCourage for creating this awesome mod, i have a problem though. At the end of Disk 1 and now on Disk 2, i noticed that Squall in battle, the textures change back to normal, other characters work just fine. Any suggestions on this problem? Thanks again for the awesome mod.

EDIT
: I fixed the problem, don't have to worry about it anymore, it was the weapon Squall used that caused the problem, it was cutting trigger, switch to the other fixed it for me. Thanks
 
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Thanks FatedCourage for creating this awesome mod, i have a problem though. At the end of Disk 1 and now on Disk 2, i noticed that Squall in battle, the textures change back to normal, other characters work just fine. Any suggestions on this problem? Thanks again for the awesome mod.

EDIT
: I fixed the problem, don't have to worry about it anymore, it was the weapon Squall used that caused the problem, it was cutting trigger, switch to the other fixed it for me. Thanks
Thanks for letting me know about that. Turns out I messed up the Cutting Trigger name in the hashmap. :P Fixed it now and tweaked a few of the textures. I've also upscaled the remaining battler characters with the waifu program.
 
Hello, this is a really nice mod :) Thanks for your work here but I've found a missing texture, while riding a chocobo. There is no texture for this sweet chocobo :(

I've searched the hashmap RebirthFlame_hm.csv and found out, that "char_sqworld_13,12571052299668781849" is doing this bug (1st entry in *World Map) after deleting it, all textures working fine.

 May be this is helping others.

Greetings
 
Hello, this is a really nice mod :) Thanks for your work here but I've found a missing texture, while riding a chocobo. There is no texture for this sweet chocobo :(

I've searched the hashmap RebirthFlame_hm.csv and found out, that "char_sqworld_13,12571052299668781849" is doing this bug (1st entry in *World Map) after deleting it, all textures working fine.

 May be this is helping others.

Greetings
Thank you. I'm aware of this problem and will be fixing the hashmap soon. Though, you didn't have to delete it. Just simply renamed it to "char_special_17". But like I said, I'll get the hashmap updated soon since I've added more codes anyway.
 
Updated the hashmap to fix the disappearing Chocobo problem. Hoping that's the last of it.

Edited a few of the textures(including adding some filtering to the ones I upscaled using the waifu program).

Changed up Squall's weapons a bit. If you dislike it, I'll put the old ones back in if you liked the uniqueness. Or, make a copy of your current "ch" folder. Fixed the hair on Squall in his student uniform.
 
Oh. And I fixed the coloring of Squall's hand on the Devina edits for those of you that use them.

4EQwyYl.jpg

74z5tVG.jpg


Okay... The second one is my edit of the edit. :P But the original has been fixed, too.

And...that should be everything.
 
Sorry to ask, but are these latest updates (your latest post) published? [I've been playing a bit of FF9 waiting for you and MCINDUS to push some updates NO RUSH :P]
 
Sorry to ask, but are these latest updates (your latest post) published? [I've been playing a bit of FF9 waiting for you and MCINDUS to push some updates NO RUSH :P]
They are. I just update the v1.1 link on the first page is all. It's okay. Sadly, there isn't much more I can update at this current stage regarding this project. :(
 
I still have missing chocobo texture in world map, even after updating the hashmap, also replaced all files, just in case, but no change
 
Even now, huh? Looks like the best action is for me to just name them one thing rather than split them up to prevent it from happening. Since I'll never be able to figure out which codes do and don't cause that to happen.

Edit: It's been done. Hope this fixes the problem. Also added a few textures.
 
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Even now, huh? Looks like the best action is for me to just name them one thing rather than split them up to prevent it from happening. Since I'll never be able to figure out which codes do and don't cause that to happen.

Edit: It's been done. Hope this fixes the problem. Also added a few textures.
well its not fixed yet...

can only see the legs, beak and some brown lines (as always, that havent changed)
 
Back in March, Devina released an image slice that replaced Quistis's fisheyes with FF/KH style ones. A few weeks ago, I took all 6 Quistis textures from the pack, and replaced the eyes with Devina's new ones. Just replace those 6 subfolders of /textures/qu with these: http://www.mediafire.com/download/s33urhm4lq2nmon/qu.zip
I noticed you posted those awhile back. I meant to ask you if you wanted them added to the RF pack or just remain separate. I would also put them on the SeeD Uniform of Quistis and on her low poly models as well. You know, consistency and all that. :D
 
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