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olearyf2525
Guest
Thanks fatedcourage, will this mod eventually include a waifu version of the battle scenes, I saw you posted above?
Well whatever you did to the battle backgrounds in the picture above was a pretty big improvement, and I don't think anyone else is working on them or at least if they are they haven't said anything on these forums.This mod is for character's...for the most part. Now I could do something separate for battle backgrounds, but I'd hate to conflict with anyone that might be working on them... I'm also really bad at cutting out certain area's that should be transparent.![]()
Thanks. Just a simple waifu upscale is all. It doesn't appear that way, but you never know. Guess I could give it a shot for those that want an upscaled vanilla experience. Though, I think some backgrounds have animations which might restrict some things. So far I'm up to 93 backgrounds collected. I've been collecting things and upscaling them for my own personal testing, like bosses.Well whatever you did to the battle backgrounds in the picture above was a pretty big improvement, and I don't think anyone else is working on them or at least if they are they haven't said anything on these forums.
It's probably the objmap causing all of that. If you're using the hashmap at this point, then you don't really need the objmap. Take it out and see if it fixes your problems.
Thanks for letting me know about that. Turns out I messed up the Cutting Trigger name in the hashmap.Thanks FatedCourage for creating this awesome mod, i have a problem though. At the end of Disk 1 and now on Disk 2, i noticed that Squall in battle, the textures change back to normal, other characters work just fine. Any suggestions on this problem? Thanks again for the awesome mod.
EDIT: I fixed the problem, don't have to worry about it anymore, it was the weapon Squall used that caused the problem, it was cutting trigger, switch to the other fixed it for me. Thanks
Thank you. I'm aware of this problem and will be fixing the hashmap soon. Though, you didn't have to delete it. Just simply renamed it to "char_special_17". But like I said, I'll get the hashmap updated soon since I've added more codes anyway.Hello, this is a really nice modThanks for your work here but I've found a missing texture, while riding a chocobo. There is no texture for this sweet chocobo
I've searched the hashmap RebirthFlame_hm.csv and found out, that "char_sqworld_13,12571052299668781849" is doing this bug (1st entry in *World Map) after deleting it, all textures working fine.
May be this is helping others.
Greetings
They are. I just update the v1.1 link on the first page is all. It's okay. Sadly, there isn't much more I can update at this current stage regarding this project.Sorry to ask, but are these latest updates (your latest post) published? [I've been playing a bit of FF9 waiting for you and MCINDUS to push some updates NO RUSH]
well its not fixed yet...Even now, huh? Looks like the best action is for me to just name them one thing rather than split them up to prevent it from happening. Since I'll never be able to figure out which codes do and don't cause that to happen.
Edit: It's been done. Hope this fixes the problem. Also added a few textures.
I noticed you posted those awhile back. I meant to ask you if you wanted them added to the RF pack or just remain separate. I would also put them on the SeeD Uniform of Quistis and on her low poly models as well. You know, consistency and all that.Back in March, Devina released an image slice that replaced Quistis's fisheyes with FF/KH style ones. A few weeks ago, I took all 6 Quistis textures from the pack, and replaced the eyes with Devina's new ones. Just replace those 6 subfolders of /textures/qu with these: http://www.mediafire.com/download/s33urhm4lq2nmon/qu.zip