[FF8PC-Steam] Rebirth Flame v1.3 - Character Texture Replacement

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Out of curiosity... Are you also using the objmap?
no im not, i just began modding the game last december when v1.1 was already available and it didnt need that file
but are you not getting the same problem?
 
I don't use Chocobos that often in the game. But when I did use them, no. Actually...it shouldn't do that at all now because I literally renamed the codes in the new hashmap.
 
is it possible that another mod is messing it up?
i dont know what might be causing the problem, but i dont understand how modding works either.
 
I don't think there should be... It should only be because of the codes and how Tonberry sometimes does with textures... Which I changed. At what point in the game are you?
 
im at disc 2, as soon as you get the roaming balamb garden and have access to the chocobo forest near the shumi village
 
I noticed you posted those awhile back. I meant to ask you if you wanted them added to the RF pack or just remain separate. I would also put them on the SeeD Uniform of Quistis and on her low poly models as well. You know, consistency and all that. :D
I'd be fine with them in the pack, and I didn't mean to neglect her SeeD uniform texture, I just couldn't find her textures in any other folder. The low-poly textures would require the eyes to be dumbed down in a specific way, and I didn't know if I could get that just right, since the other textures just needed a simple drag-and-drop.
 
im at disc 2, as soon as you get the roaming balamb garden and have access to the chocobo forest near the shumi village
Then I'm at a loss... But I'll try to figure it out nonetheless.

I'd be fine with them in the pack, and I didn't mean to neglect her SeeD uniform texture, I just couldn't find her textures in any other folder. The low-poly textures would require the eyes to be dumbed down in a specific way, and I didn't know if I could get that just right, since the other textures just needed a simple drag-and-drop.
Ah, okay. Oh, no, I didn't mean that you had to. I meant that I could do it for you. Since Devina didn't change the skin tones and you already applied the new eyes, all I need to do is scale the face and align. Not too hard all things considered. So no worries. :)
 
Then I'm at a loss... But I'll try to figure it out nonetheless.
I think i got where the problem is coming from
the game, instead of taking chocobo´s texture form char_special_17.png is taking it from char_special_25.png (where there´s nothing on that spot)

edit: yeah i copied the upper part of char_special_17 into char_special_25, so to see how it works, and the chocobo appears (despite the white parts that should be transparent, since paint doesnt support transparency)
 
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Thanks for figuring it out. I assumed it might be another code to something else. So to make this 100% without problems(I hope), I'll just combine them together. Thanks again I'll try and get it all fixed soon.

Edit: Okay, it's up. Be sure to replace/delete the old textures and use the new ones. And use the edited hashmap as well. Hope this sorts out all the problems.
 
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sr for my bad English :(
my question. there has a Fujin and Rajin texture in folder textures but not in Rebirth Flame hashmap file, so the replacement texture is not working for them. right
 
sr for my bad English :(
my question. there has a Fujin and Rajin texture in folder textures but not in Rebirth Flame hashmap file, so the replacement texture is not working for them. right
That's okay. :)

As for the hashmap and textures... They should all be there. The codes are only for the battle models. I haven't gotten around to their low poly models. So if they aren't loading in battle, then I must've messed something up somewhere.
 
oh no, it's working in the battle. i mean Fujin and Raijin new texture are not work in the field like Seifer ...etc...
exemple for the first time Squall talk with them in Galbadia Garden, they were still original texture
 
That's okay. :)

As for the hashmap and textures... They should all be there. The codes are only for the battle models. I haven't gotten around to their low poly models. So if they aren't loading in battle, then I must've messed something up somewhere.

oh no, it's working in the battle. i mean Fujin and Raijin new texture are not work in the field like Seifer ...etc...
exemple for the first time Squall talk with them in Galbadia Garden, they were still original texture
 
oh no, it's working in the battle. i mean Fujin and Raijin new texture are not work in the field like Seifer ...etc...
exemple for the first time Squall talk with them in Galbadia Garden, they were still original texture
Then all is working as it should. Like I said, I haven't added those in yet. I probably will, soon. I'm working on updating a few things on this project and others.
 
Then all is working as it should. Like I said, I haven't added those in yet. I probably will, soon. I'm working on updating a few things on this project and others.

thank you so much :) i'm a newbie, this is my first time here to looking for mod of Final Fantasy  ;D
 
I'm having a problem with seifer's head texture where I can sometimes see right through the side of his head. I'm using Tonberry 2.04 and the other character models I've seen don't seem to have this problem.
 
I'm having a problem with seifer's head texture where I can sometimes see right through the side of his head. I'm using Tonberry 2.04 and the other character models I've seen don't seem to have this problem.
That's actually the game causing that. It happens without the mod as well. The only other time I've seen it is with Squall in space. It bothers me as well... Maybe eventually someone can find a way to fix it.
 
Finally updated Rebirth Flame to v1.2 after a long while. Perhaps too long... But hey, my fault. Life can be...fun sometimes.

What I've done:

1. Tried my best to update low poly Fujin's textures. Though... The bad UV makes her face look...terrible.
2. Everything else (that being Kiros, Ward, Edea, Raijin, and Rinoa's party dress) have been upscaled.
3. Reupscaled and updated a few textures.
4. Added Devina's version of Quistis and added low poly versions of that as well.
5. Updated the hashmap more.
6. I've split Mago and Devina's textures into two packs. That way you can pick whichever one you like. (I've updated the front page with some pictures.)

There might be more...but I can't be bothered to remember. I'll add it later if there is.  ::)
 
Finally updated Rebirth Flame to v1.2 after a long while. Perhaps too long... But hey, my fault. Life can be...fun sometimes.

What I've done:

1. Tried my best to update low poly Fujin's textures. Though... The bad UV makes her face look...terrible.
2. Everything else (that being Kiros, Ward, Edea, Raijin, and Rinoa's party dress) have been upscaled.
3. Reupscaled and updated a few textures.
4. Added Devina's version of Quistis and added low poly versions of that as well.
5. Updated the hashmap more.
6. I've split Mago and Devina's textures into two packs. That way you can pick whichever one you like. (I've updated the front page with some pictures.)

There might be more...but I can't be bothered to remember. I'll add it later if there is.  ::)
This is awesome! Thanks, as always.
 
Super update, fellas. It's like you touched upon all the stuff I've always talked about needing fixed, but never could since Mago ghosted the forums. And the Devina eyes look so nice.
 
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