B
bajol
Guest
no im not, i just began modding the game last december when v1.1 was already available and it didnt need that fileOut of curiosity... Are you also using the objmap?
but are you not getting the same problem?
no im not, i just began modding the game last december when v1.1 was already available and it didnt need that fileOut of curiosity... Are you also using the objmap?
I'd be fine with them in the pack, and I didn't mean to neglect her SeeD uniform texture, I just couldn't find her textures in any other folder. The low-poly textures would require the eyes to be dumbed down in a specific way, and I didn't know if I could get that just right, since the other textures just needed a simple drag-and-drop.I noticed you posted those awhile back. I meant to ask you if you wanted them added to the RF pack or just remain separate. I would also put them on the SeeD Uniform of Quistis and on her low poly models as well. You know, consistency and all that.![]()
Then I'm at a loss... But I'll try to figure it out nonetheless.im at disc 2, as soon as you get the roaming balamb garden and have access to the chocobo forest near the shumi village
Ah, okay. Oh, no, I didn't mean that you had to. I meant that I could do it for you. Since Devina didn't change the skin tones and you already applied the new eyes, all I need to do is scale the face and align. Not too hard all things considered. So no worries.I'd be fine with them in the pack, and I didn't mean to neglect her SeeD uniform texture, I just couldn't find her textures in any other folder. The low-poly textures would require the eyes to be dumbed down in a specific way, and I didn't know if I could get that just right, since the other textures just needed a simple drag-and-drop.
I think i got where the problem is coming fromThen I'm at a loss... But I'll try to figure it out nonetheless.
That's okay.sr for my bad English![]()
my question. there has a Fujin and Rajin texture in folder textures but not in Rebirth Flame hashmap file, so the replacement texture is not working for them. right
That's okay.
As for the hashmap and textures... They should all be there. The codes are only for the battle models. I haven't gotten around to their low poly models. So if they aren't loading in battle, then I must've messed something up somewhere.
Then all is working as it should. Like I said, I haven't added those in yet. I probably will, soon. I'm working on updating a few things on this project and others.oh no, it's working in the battle. i mean Fujin and Raijin new texture are not work in the field like Seifer ...etc...
exemple for the first time Squall talk with them in Galbadia Garden, they were still original texture
Then all is working as it should. Like I said, I haven't added those in yet. I probably will, soon. I'm working on updating a few things on this project and others.
That's actually the game causing that. It happens without the mod as well. The only other time I've seen it is with Squall in space. It bothers me as well... Maybe eventually someone can find a way to fix it.I'm having a problem with seifer's head texture where I can sometimes see right through the side of his head. I'm using Tonberry 2.04 and the other character models I've seen don't seem to have this problem.
This is awesome! Thanks, as always.Finally updated Rebirth Flame to v1.2 after a long while. Perhaps too long... But hey, my fault. Life can be...fun sometimes.
What I've done:
1. Tried my best to update low poly Fujin's textures. Though... The bad UV makes her face look...terrible.
2. Everything else (that being Kiros, Ward, Edea, Raijin, and Rinoa's party dress) have been upscaled.
3. Reupscaled and updated a few textures.
4. Added Devina's version of Quistis and added low poly versions of that as well.
5. Updated the hashmap more.
6. I've split Mago and Devina's textures into two packs. That way you can pick whichever one you like. (I've updated the front page with some pictures.)
There might be more...but I can't be bothered to remember. I'll add it later if there is. :![]()