[FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)

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will you have a french version 3.5?
Yes!  French, German, and Spanish!  There will also be some new title screen and 'skin' options!  I can only do so much (there's only one of me) but I'm working very hard!
 
Hey there :)

I want to start by thanking you so much for your hard work.

Playing FF8 with orchestral version was my 1st priority, and earring it when I installed music mods was increadable !

By the way, I tried to dl SeeD Reborn french menu version but none goes to a file DL, the link seems not to work.

Do you know why ? When it will be fixed ? So my new FF8 experience will be perfectly completed !!

Thanks for you answer :)

Zelxion
 
Sorry if this was already answered somewhere but I really couldnt find it...
I cant make the ic folder to work on the mod, everything in this folder wont show up in-game.
"gf", "fa", "st", "sy" and "ma" works fine.
I placed all these folders inside "ff8/texture" and the "SeeDReborn_hm.csv" inside "ff8/tonberry/hashmap". Steam Overlay are disabled.

Am I forgeting something?

EDIT:
Odd situation, I made it work but to do so I had to insert the TEX version of it inside menu.fi, through the "texture" folder it wont work
 
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Hi, first of all thx for this great mod, I have a lot of fun with these new menues in my fresh playthrough :D

Adding a suggestion/question/feedback: Is it possible to scale down the combat UI? With its current size its really hard to see whats going on ( especially the moment you open some selection windows) and most importantly it regularly covers up the selection pointers on enemies/allies. Consequently my combat looks a bit like this:

"Hmm...taken some damage so lets cast vita, lets navigate to spells, next page, there it is. Wait who would be casting? Can't see because the window is covering it. Close the window, ah it's Selphie, navigate to the spell again. So who is low? Damn, can't see the selection pointer and can't see the names in front of the hp bars because of the window. What do I do? Well there is the list of names in window thats covering stuff up, so let's use that. But who was the critically low one? I think something amazing just happened but I couldn't see because half my screen is covered in UI. Ah, let's just heal squall...dang it, he was full up..."
I admit that I am a bumbling noob in comparison to the many ff8 veterans around, but I'd love it if this aspect could be improved somehow.

Also about the font I have switched back to the 3.2  one, as the new font just seems very good for Titles to me. It wants attention. Problem for me with using it for all the text was I didn't know where to look.  Everything wanted attention, so it was exhausting to read.

Thx for listening and thx again for upgrading the lovely ff8 so my eyes don't burn as much anymore when playing it on my 4K tv ;)
 
I agree with Merglasch. Tbh, I thought it worked that way also on vanilla game, but after his post, and after some gameplay footage I watched, I realized my modded FF8 has huge text boxes. Way too much. Both in battles and dialogues.
Probably, is an inevitable cons for have interface retexture.
 
Here are some screenshots of a nearly completed SeeDReborn 4.0!
New icons, new font, better colors - a modern Final Fantasy interface for FF8!

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Let me know what you think!
 
It's gorgeous. And I love new icons for status defense and elemental defense!

IMHO, maybe could be a good idea to also add 2-3 letters text below icons for junction and status. It's not immediately clear what an icon is for, if you are not a FF8 "pro"
For example, you could add a tiny "str" below the arm icon in Status screen, and "hp" below that heart icon in Junction screen.

Or maybe not below, but above or inside the icon. For example, the "HP" text could be inside the heart icon, instead of below.
 
Mcindus - that looks super nice :)
Thanks! I finally finished it and am going to release the English version of 4.1 today!

Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!
 
I saw someone preview it a bit on twitch yesterday and it looked absolutely stunning! Looking forward to trying it out myself.

Thanks for all the hard work as usual!
 
Thanks! I finally finished it and am going to release the English version of 4.1 today!

Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!
This all looks amazing, looking forward to the update link.  Literally, have been waiting to add this mod until it's updated. lol
 
Glad you finally finished it. Been holding off on starting FFVIII until this update was released!
 
Just went on for a quick test and it looks even better in-game. :P

One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.

I'll do a more extensive play session this weekend and see if anything else pops up.
 
OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.

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Just went on for a quick test and it looks even better in-game. :P

One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.

I'll do a more extensive play session this weekend and see if anything else pops up.
Thanks for the info!  Yeah, that's a part of the game that's created from a different paged image source.  I totally forgot about those certain bits, and need to re-create them.  I should do that for v4.1 -- i'm going to release cutouts and alternate avatars, and do some edits for the weapons in the weapons monthly.  It will probably only take me a week - and by then we'll have all of the bugs worked out.  I'm also going to do a raffle on twitch for people to put their dogs in pet pals lol - but that will be for v4.2 most likely.

OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.
Wow, that's awesome!  Is there any chance you would be able to help me map out coordinates for which animations happen when?  Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point.  Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game.  Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself.  I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.

Also:
Has anyone out there tested any of the 'alternate textures' I've provided? They are pretty much just title screens for the available difficulty mods out there, as well as a color palette change to the background of the in-menu tutorials.  If people find them easy to use, i'll add more to the next release!
 
Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?

Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?

Thanks so much!
 
Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?

Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?

Thanks so much!
You can easily install this 'on-top' of Lunatic Pandora!  Just install LP first, and then follow the directions in this mod folder to copy over the files and merge/copy/replace! This should just be a matter of moving /textures and /tonberry into the parent FINAL FANTASY VIII/ folder.

No offense taken!  Different people like different fonts. I'm not a huge fan of the 3.5 font, even though it upscales really well, and the 3.2 is a clean copy of the PC version, but there are also two other fonts available from Yagami Light which are inspired by the PSX version of the game, which I highly recommend if you aren't a huge fan of these three options.   Just search for PSX font for ff8 on these forumes and you'll find them.  You can just copy the 'sy' folder into the FINAL FANTASY VIII/textures/ folder and copy/replace with whatever font you want! Enjoy
 
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