M
Mcindus
Guest
Yes! French, German, and Spanish! There will also be some new title screen and 'skin' options! I can only do so much (there's only one of me) but I'm working very hard!will you have a french version 3.5?
Yes! French, German, and Spanish! There will also be some new title screen and 'skin' options! I can only do so much (there's only one of me) but I'm working very hard!will you have a french version 3.5?
Thanks! I finally finished it and am going to release the English version of 4.1 today!Mcindus - that looks super nice![]()
This all looks amazing, looking forward to the update link. Literally, have been waiting to add this mod until it's updated. lolThanks! I finally finished it and am going to release the English version of 4.1 today!
Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!
Thanks for the info! Yeah, that's a part of the game that's created from a different paged image source. I totally forgot about those certain bits, and need to re-create them. I should do that for v4.1 -- i'm going to release cutouts and alternate avatars, and do some edits for the weapons in the weapons monthly. It will probably only take me a week - and by then we'll have all of the bugs worked out. I'm also going to do a raffle on twitch for people to put their dogs in pet pals lol - but that will be for v4.2 most likely.Just went on for a quick test and it looks even better in-game.
One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.
I'll do a more extensive play session this weekend and see if anything else pops up.
Wow, that's awesome! Is there any chance you would be able to help me map out coordinates for which animations happen when? Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point. Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game. Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself. I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.
You can easily install this 'on-top' of Lunatic Pandora! Just install LP first, and then follow the directions in this mod folder to copy over the files and merge/copy/replace! This should just be a matter of moving /textures and /tonberry into the parent FINAL FANTASY VIII/ folder.Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?
Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?
Thanks so much!