[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

  • Thread starter Thread starter snouz
  • Start date Start date
Status
Not open for further replies.
s6YQdFA.jpg
eY0jRJ9.jpg
Kr5wC8e.jpg
lc1gfLK.jpg
JrssSrE.jpg


D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
[/size]


F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
[/size]
SCREENSHOTS

Click to enlarge
K78WnLu.gif

10pTbFs.gif
E8YADyT.gif
6RS2mEC.gif
OsoRNFn.gif
MVfMxaM.gif
uphBfuD.gif
YGwOCGG.gif
skQq07o.gif
xIcTyUR.gif
Z6k2Zyt.gif
XqomUcu.gif
SSBTwSa.gif
1GGTsJM.gif
eaTQUVb.gif
qKjYKR1.gif
13yOtwo.gif
 
Last edited:
E
I've got 55 screenshots of bugs left to treat, then I'll package a beta!
You're a machine snouz!

Skickat från min SM-G973F via Tapatalk
 
T
Hey snouz, any luck in getting touch with ZePilOt yet? A few of us have left messages on the Moguri Mod Steam thread but there's been no response :/
 
E
good morning . can I ask you if you are the author of the moguri mod?
I have this doubt and if it is these 3 files
I created 3 threads.
https://www.ff7catalog.com/threads/13848/
https://www.ff7catalog.com/threads/13847/
https://www.ff7catalog.com/threads/13434/
update the moguri mod? replace all files but with some bugs?
sorry but i installed the moguri a long time ago and i would not reinstall the mod again.
 if this updates the mod I install them willingly and in doubt I installed the
[FF9 PC] HD Worldmap Mod 0.2 NEW.
however it is a much better job than square-enix has done.
 
A
I created 3 threads.
https://www.ff7catalog.com/threads/13848/
https://www.ff7catalog.com/threads/13847/
https://www.ff7catalog.com/threads/13434/

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.
Thank you very much for your work, Snouz. It's greatly appreciated. I'm looking forward to this mod's completion so I can play it with Alternate Fantasy. :)

Will you continue to use this thread as a hub for all the different parts of the mod? There's already so many threads from this place that I follow; it'd be nice to have everything in one place for this mod at least.

Cheers!
 
S
2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

<<< DOWNLOAD BETA V1 >>>

Maybe save the original files beforehand
 
S
Thank you so much for this !
First thing I notice is that when I use the file Assembly-CSharp.dll, your updates are applied but the side borders are back : https://drive.google.com/file/d/18NHPeTo07ObjUzeg6TRoY7fuGJq78Wak/view
If I use the one from Moguri, your updates are not applied but I can play the game 16:9
Is it intended ? Is it a bug ?
Assembly-CSharp.dll is the file that, modified, allows for HD backgrounds.
If you already have Moguri installed, you can ignore Assembly-CSharp.dll and replace the "p0data" files in the Moguri install folder.
 
Y
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.
 
S
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.
The file included in Moguri is linking to podata files present in his own folder, which should somewhere like C:\program_files\Moguri Mod" or something like that.
So you can use Moguri's Assembly-CSharp.dll, and replace the podata files in C:\program_files\Moguri Mod\SharedAssets\
 
C
Just installed in a copied folder so i could check alongside Moguri Mod.

Amazing work snouz, they all look gorgeous and i can see the overall improvement. BGs heavy in details have less artifacts and and more defined.

Here's the screenshots i took btw

Moguri Mod: https://imgur.com/a/JXrvU3M

Moguri Rework: https://imgur.com/a/N2tDlBg
 
Y
The file included in Moguri is linking to podata files present in his own folder, which should somewhere like C:\program_files\Moguri Mod" or something like that.
So you can use Moguri's Assembly-CSharp.dll, and replace the podata files in C:\program_files\Moguri Mod\SharedAssets\
Stupid me. I totally missed that information. I thought I was crazy seeing the backgrounds going from Moguri's to yours with this file and was wondering how it was possible.
Works like a charm, thank you. Will come back for bug reports if any !

I was fearing this could be because I'm using a non-english version of the game.

Thank you.
 
S
Just installed in a copied folder so i could check alongside Moguri Mod.
Amazing work snouz, they all look gorgeous and i can see the overall improvement. BGs heavy in details have less artifacts and and more defined.
Here's the screenshots i took btw
Moguri Mod: https://imgur.com/a/JXrvU3M
Moguri Rework: https://imgur.com/a/N2tDlBg
Thanks for the screenshots, I already noticed a small glitch lmao

If you want to see the biggest improvements and fixes compared to Moguri 7, you can head to:
-the clock in Memoria
-the windmill in Dali
-Clayra
-invincible ship interior
-Black Mage graveyard
-Lindblum's elevator
-holograms in oeilvert
-all text before new places (at least in English and French, will do Italian/Spanish/German if Memoria is fixed in that regard) except 3 that might not work

If, by any chance, you want to make comparison sliders on https://imgsli.com/, that'd be even better!
 
E
Oo, can't wait to try this, but I'm confused, do I need to install the "old" moguri mod first to get this working?

Thanks snouz!

Skickat från min SM-G973F via Tapatalk
 
S
Oo, can't wait to try this, but I'm confused, do I need to install the "old" moguri mod first to get this working?

Thanks snouz!

Skickat från min SM-G973F via Tapatalk
No need, it's a simple file swap (save the files first)
 
E
Just got i working, and it looks fabulous, many thanks for your work in this snouz!

Quick question though, and sorry for posting OT, but is it a known issue in FFIX steam release that the music just cuts off when changing, instead of fading like in the PSX version?
And after a quick google search it seems that they butchered the sound effects as well, are there any fixes to these issues?

Cheers!
 
Last edited:
P
Hi, I am just trying the beta and it looks really wonderful. Thank you very much for all your work.

I found a background that has a blurry part and I think you could easily fix it. You could just clone the parts from the other part of the stairs. The background is here: https://i.imgur.com/RUyQRWP.jpg
 
D
Thanks so much for this Snouz!

A bug: In Caledor's shots, it looks like the beams of light from the windows are missing in the bedroom in Lindblum.

Re: sound effects, there is a mod that restores all effects, sourcing them from the psx version of the game. Can this be added into moguri?
 
R
I know this is not part of the background rework mod but is there a way you could fix the terrible trasparency issue with the main title logo at least for its final version?

https://imgur.com/qa9HllG It awlasy bothered me so much   :-\
 
Status
Not open for further replies.
Back
Top