[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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Last edited:
S
Hey there, I saw your post on reddit and will try to help betatesting with my playthrough.

In the early parts of the game I've found some leaves that look good but when you walk beneath them they look disturbing, there you go:

https://imgur.com/a/Q9LYb6r (I think nobody saw them)

(Btw you did a really nice job, thank you!)
I think you've got the wrong version. You've probably installed Moguri first. What you need to do is put the beta files in the Moguri install folder instead (somewhere in /program files/Moguri Mod) and ignore the AssemblyCSharp dll file. (just replace the bin files in StreamingAssets)
 
E
I think you've got the wrong version. You've probably installed Moguri first. What you need to do is put the beta files in the Moguri install folder instead (somewhere in /program files/Moguri Mod) and ignore the AssemblyCSharp dll file. (just replace the bin files in StreamingAssets)
Oh my, you're right, I replaced FFIX StreamingAssets files instead of Moguri's.

The errors I said are fixed with your files, sorry! I'll look for real bugs now. xD
 
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Unfortunately, I cannot see anything on the pages.

It is a great  news you started to work on it. I think there are most issues. Good work!
 
D
Anyone else having trouble installing all of these? I just get a blank black screen without sound after the initial credits
 
P
Just started playing FFIX for the first time in probably 10 years because of this mod, so first of all thank you!!!! It all looks PHENOMENAL so far and I can't wait to see how this progresses! I feel like I saw this mentioned earlier somewhere but I can't seem to find it or if it had been addressed or not, and admittedly it's not even a big deal. The title has this weird white glow box around it.
https://imgur.com/c2nHgBO
 
T
Anyone else having trouble installing all of these? I just get a blank black screen without sound after the initial credits
Haven't had any issues with snouz's files and Moguri installed on the Steam version of the game. How are you installing the files, and which (if any) other mods are you using?
 
S
D
Thank you very much for the rework! I've been following your progress for a long time and I'm interested trying it out. I have it installed right now but I'm not quite sure if it's working.

If possible could you provide a comparison between the original mod and your rework from early on in the game? Say one of the scene from around when you get control of Vivi? That way I can tell if the rework is working as intended.

Thank you very much in advance.
 
D
Haven't had any issues with snouz's files and Moguri installed on the Steam version of the game. How are you installing the files, and which (if any) other mods are you using?
Think I figured out part of where I messed up, figured this would replace moguri so I was just copying over files to a fresh install. My question now is how to go about installing this and the rest of snouz's mods. Do I just copy them into the game directory or overwrite moguris files in my program files folder? Or a mix of both?
 
T
Think I figured out part of where I messed up, figured this would replace moguri so I was just copying over files to a fresh install. My question now is how to go about installing this and the rest of snouz's mods. Do I just copy them into the game directory or overwrite moguris files in my program files folder? Or a mix of both?
If you already have Moguri mod installed, you need only copy the p0data files from each of snouz's downloads into your Moguri mod folder (so 'Program Files\Moguri Mod\StreamingAssets') and overwrite the existing files there. You need not copy the files to the game's directory since the game reads the p0data files from your Moguri folder.

Also, since you have Moguri installed, be sure to exclude copying over the 'Assembly-CSharp.dll' file included in snouz's background mod since Moguri's modified 'Assembly-CSharp.dll' already takes care of everything. Snouz's dll file is only to be used if you don't have Moguri installed.
 
P
I'm using a waifu2x render with full denoise for skies, as I think it's creating a nice depth. What's your opinion?
I think the images looks very different in details. Maybe you used different settings for some of them?

For example, this one is very good and there are the same clouds, just better - without issues like ghosting. They have a lot of details and look realistic. I like this very much.

In this picture, the new clouds are a different type (they looked like Cirrus clouds and now they look like Cumulus clouds) and don't look so realistic. They look more like  oil painting. They have quit big flat parts without details. I think the clouds in the first picture are better.
 
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