[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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W
So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...
 
T
I think if we don't install 7.0.1 we don't have access to 16:9 or the right font. On my side, I didn't install 7.0.1 and I don't have the memoria.ini file that allows me to make these modifications.
You're correct. I completely forgot about that.

I think it is best to just install Moguri + FFIX, and replace the files in the Moguri folder with Snouz's work so you get the font and 16:9 aspect ratio.

So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...
See post #227 above by Snouz:

Tirlititi has retired from modding FFIX, but when this update officially hits, I'll talk to him and I'm sure we can arrange a compatible version! It's just a question of combining assets.
 
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So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...
You can actually play with Alternate Fantasy, but you won't get the UI and Battle backgrounds from Snouz.
 
P
Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
 
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Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
In fact, the next update of Moguri's mod is the snouz update. This is why this topic is now renamed Moguri Mod update 8.0.

You can have a look here : https://sites.google.com/view/moguri-mod/download?authuser=0

To Snouz:
Will the jarring in this image be removed with your discovery of 8-bit transparency?
https://imgsli.com/MTU0NjM

Is the FFIX Complete Sound Fix included in your update? Here is the mod link: http://dl.free.fr/getfile.pl?file=/LQl8YcOZ

I read that it is included in current Moguri Mod, but do not know if it's the case with your update.

Keep up the good work, what you've done is awesome!
 
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Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
I propose the name "Mognet" after the delivery service in the game!
 
A
Well, I better wait for more improvements from the great work they do. I never played ffix, so I will play when everything is better than the original. with reshade and so it is 16: 9 all parts
 
A
Well I will expect more improvements from the great work they do, I never played ffix so I will play when everything is better than the original, what I saw is that not all the parts are in 16: 9 some are in 4: 3 what I did was add reshade and stretch 4: 3 to 16: 9 so it is better for me (now if there is the complete comment to use translator not everything was added)
 
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Guys, this is the next Moguri version, I won't do my separate mod. It would fraction the community and be counterproductive IMO.

Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg

@Glenn Seto

Sorry I haven't responded yet, thanks for the offer! I'll look into reshade and your stream. I'm focusing on the few bugs I still have right now to upload v3!
 
T
Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg
This keeps getting better and better. Incredible work Tirlititi and Snouz!
 
S
I was desperately trying to fix a visual problem with the doors in the desert palace dungeon:

130cF9h.png


But then I realized it's a bug with the steam version:

xiQWyHU.jpg


But then I realized IT'S A FREAKIN BUG WITH THE ORIGINAL GAME:

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I'll keep you up-to-date if I manage to fix this one. It's clear from this other angle that it's not supposed to look like that.

wY46rHe.jpg


I might have a solution in mind and it shouldn't involve any code change. It's fairly complex, so It probably won't make it to v3.

There's also another one that's bothering me.

This screen (original PSX screenshot) is not like it's supposed to be.
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There are 3 parallax layers:

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The red layer should be in front the blue in the bottom, and behind at the top. Here's the separate layer in the files:
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Anyway, thought that was interesting.
 
G
Sorry I haven't responded yet, thanks for the offer! I'll look into reshade and your stream. I'm focusing on the few bugs I still have right now to upload v3!
Don't even worry about it, I know you're getting a ton of messages and replies. I'm just happy the mod is coming together so beautifully. :)
 
S
Ok I just fixed the Crystal one with the same trick as the Gulug bucket!

vJMXRLU.jpg


So that's 4 bugs of the original game that I solve! (others: the upper mill in Dali had an animation problem, the glass lost in the Alexandria Tavern)
 
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E
Hey there, I've noticed some errors:

In Dali:

- There is a scrolling line in the background sky:Image 1, Image 2
- Some floating pixels and an -I don't know whats that- that is too thin: Image 3

In Madain Sari:

- There's a dark patch on a cloud: Image 4

Also, I don't know wether that's fixable, but I've noticed that the titles that appear when you get to a new place (ie, Ice Cavern) are displayed in English even when you're playing in another language.

Thank you for your great work!
 
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4ZQK3ol.png
is this normal or it happen because i changed my font ?
 
B
If I only install Moguri 7 there is pixelated font.
if I install Moguri 7 with Beta V2 font is standard-normal and pretty much cant change it, there is small spectrum like Comic Sans or whatever. Is it normal behaviour? First time playing.
 
S
@Enridonn Screenshots fixed!
For the language thing, it's a Memoria bug. Without Moguri/memoria and only the beta, you'll have your own language. I've only properly upscaled English and French until the problem is fixed in Memoria.

@ericdepositar I don't know, probably. Does it happen with the whole game?

Right now, I'm working on baked people. I found a tool to view models in the PSX game:

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Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.
 
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