[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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C
Hmm i couldn't really tell the difference (disc 4). Can you also upload some before/after pictures?
 
S
Hmm i couldn't really tell the difference (disc 4). Can you also upload some before/after pictures?
I've just responded to a user on reddit, I'll post my reply here:

So how I did it, the water is already animated, it's got 6 frames for the little white spots. But the rests stays static. The original tiles are 32x32px, and I upscaled them x4 with Waifu2x. To add wiggling, like water like feature, I added 1% noise to the texture BEFORE I upscaled, so every frame is a tiny bit different. The effect is quite natural I think.

I've made a quick gif:
Ksytt6P.gif

A before pic: https://i.imgur.com/Ylk0LGJ.jpg

To get this soft look, I upscaled twice: 1) waifu2x x2 with high softening 2) waifu x2 with max softening.
 
M
The moving seas is hard to imagine in just a Picture...

I've testet it and i think it looks good and sticks close to the original.
However I have the feeling that the checkered pattern of the textures is more obviously with the moving sea.
Don't know if this could be optimised.

I would still use the moving sea anyway but it might be good if this is made optional with the Moguri installer.

Without moving seas:


With moving seas:
 
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S
Yeah the pattern is not great, but I have very little control there, as the there are 4 different squares that can be in any order, any direction, mirrored, so any given border can be next to any other 32 other border.
The only 2 solutions:
1) making the border pretty uniform (partially what I did with desert patterns) but it creates an unnatural pattern.
2) adding a lot of noise, but that mainly works with noisy textures like grass or sand.

Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3. But if there's a popular demand for static seas, I'll make an optional download or making it even more subtle.
 
V
Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3.
I already wrote that UnityEX can do this. I play with your Moguri beta 8 v3, Alternate Fantasy 5.0 and Scaled Battle UI. Everything works.
 
K
Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3. But if there's a popular demand for static seas, I'll make an optional download or making it even more subtle.
And it is not possible to prepare 2 different "p0data3.bin"? One with and the other without, and the installer is responsible for pasting one or the other. They are only 100Mb, 200 with 2 different versions.
 
T
I was thinking of an update of Memoria to handle mods better. It wouldn't be so hard to do and it would allow to make things like that optional very easily (no need to use UnityEX).
 
A
I already wrote that UnityEX can do this. I play with your Moguri beta 8 v3, Alternate Fantasy 5.0 and Scaled Battle UI. Everything works.
why don't you upload it :D
 
S
Hi everyone,

Thank you Snouz for you work and dedication.

I have a question about the patch:
-If we have the last moguri version installed do we have to uninstall it or just replace the files (even the Assembly-CSharp.dll ?)

Why I'm asking that, because I noticed some conflict when I replaced these files with your patch, like some blur effect on objects, for at Alexendria the grass before the gate are blurred, but in the moguri 7.0 not.

Do I'm doing something wrong ?

Thank you
 
D
I think it looks good but wish the seams were less apparent.
 
I
Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
 
D
I have the same question - is there an easy way to merge your changes to resources.assets with sound fix 2.2?
 
F
Thanks snouz for your amazing work. Looking forward for its completion.

Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
Can you share the sound fix? I've been looking for it but can't find it anywhere?
 
S
I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active
Still a post on Qhimm as Incinerator (Guest)
Deleted posts on forum eyesonff (wayback machine original post)

Apparently, the AssemblyCSharp part of it was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?
 
S
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?
 
Y
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?
I think you did the same mistake as myself and others.

From the first post :

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

If you have moguri mod already, you have to replace de files in the Moguri mod folder, and not the game folder. And you don't have to touch the Assembly-CSharp.dll .

I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active
Still a post on Qhimm as Incinerator (Guest)
Deleted posts on forum eyesonff (wayback machine original post)

Apparently, the AssemblyCSharp part of it was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?
There is a Assembly-CSharp.dll for "Music loop bug" on the post from ZePilot about Moguri Mod on Steam. Maybe it's linked ?
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237
 
S
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?
If you have Moguri installed and beta 3 on top, don't replace assemblycsharp, only bin files in the moguri folder, and assets file in FFIX folder. There's an install guide. answered above
If some backgrounds are more blurred, you should screenshot them (I recommend geenshot and imgur for hosting) and I'll try to improve on the render. For some, I combined several renders and tried to achieve the best result, so it's possible. Also, I've slightly blurred some parts to achieve a better depth (like skies). I'm encouraging everyone to nitpick and send screenshots. This is a beta, it'll help.
 
S
I think you did the same mistake as myself and others.

From the first post :

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

If you have moguri mod already, you have to replace de files in the Moguri mod folder, and not the game folder. And you don't have to touch the Assembly-CSharp.dll .

There is a Assembly-CSharp.dll for "Music loop bug" on the post from ZePilot about Moguri Mod on Steam. Maybe it's linked ?
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237
Thank you very much sir, I will try this and notify if it works
 
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