[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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A
He just contacted me about it, I just updated the website to announce compatibility : ) I didn't know about the new feature, that's great! I'll test that right now!
It would be awesome if you could merge this battle UI mod into your installer either for 8.0 or for the future 8.1. This, combined with the option to have Alternate Fantasy included would make this mod truly the ultimate experience! :O
 
S
It would be awesome if you could merge this battle UI mod into your installer either for 8.0 or for the future 8.1. This, combined with the option to have Alternate Fantasy included would make this mod truly the ultimate experience! :O
Asked him about it, he does not wish to do so for now, so that's up to him.

In practice, that wouldn't be so hard, his stuff is based on Memoria, so that would just be a pull request and it would be an option in Memoria.ini to tick.

For Alternate Fantasy, that's a bit different, zePilot does not wish to include it as it's too different from the original experience. I'm in comm with Tirlititi though, and he's preparing a compatible version when he's got time.
 
O
Also, you should not have any issue if: you have your game on C:/ and launch the mod as administrator.
Yeah, I have both the game and the mod installed on C:/ and I run the installer in administrator and I'm still getting an error.

(This one, just in case:)
https://imgur.com/u4kDXDY
 
E
Just deleted my FFIX completely and started over, hoping to get the scaled battle ui working, but I'm seeing issues after installing the official 8.0.1 version.

So I reinstalled FFIX from Steam completely first, then ran Moguri installer and booted the game.

Something is messing up Zidanes text boxes though, I can't remember him saying this :)

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Any ideas what's up?
 
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Just deleted my FFIX completely and started over, hoping to get the scaled battle ui working, but I'm seeing issues after installing the official 8.0.1 version.

So I reinstalled FFIX from Steam completely first, then ran Moguri installer and booted the game.

Something is messing up Zidanes text boxes though, I can't remember him saying this :)

HiQmTyf.jpg

82FMU20.jpg


Any ideas what's up?

You needed to first delete the Moguri Mod folder which is not in FFIX folder.
 
E
You needed to first delete the Moguri Mod folder which is not in FFIX folder.
I installed to a completely new Moguri Mod folder. Last install I had everything in "Steam\steamapps\common\FINAL FANTASY IX"
 
S
Had someone report the same bug recently, but they used a save from before installing 8.0

Is this a new game or an old save from 7.0.1?
 
E
Had someone report the same bug recently, but they used a save from before installing 8.0

Is this a new game or an old save from 7.0.1?
It's an old save.
Do I need to start over or can I edit it?

Skickat från min SM-G973F via Tapatalk
 
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It's an old save.
Do I need to start over or can I edit it?

Skickat från min SM-G973F via Tapatalk
It's better to start over, there was a lot of improvement in save handling in the last year on Memoria. You're really at the beginning of the game though. Please report back if that solved the issue; the other person did not let me know if that was the issue.
 
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It's better to start over, there was a lot of improvement in save handling in the last year on Memoria. You're really at the beginning of the game though.
Yeah, I know, I'll start over then.
You think there will be any more changes to save files in the near future?
If so I might hold off a while longer before diving in.

Thanks!
 
I
Hey, snouz. The Install page on your site lists the following requirements:

Official Steam release of the game
11Go on C:/ (for extraction) + 11Go on install disk
Note: you can install on top of a previous version
If you have a problem with permissions, launch with administrator rights
What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).
Any information you can provide on this? A lot of people were messaging so I completely understand this getting overlooked. :)
 
E
I can't for the life of me get Moguri to work with the scaled battle UI, not matter how many times I try, something always get's messed up.

Can anyone provide a step by step guide from a clean install to get it working?  :?
 
O
What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).


Any information you can provide on this? A lot of people were messaging so I completely understand this getting overlooked. :)
its a typo, he meant GB (gigabytes)
 
S
I thought GO is the french version of GB since 1 giabyte is 1 Gigaoctet over there
wait, Go isn't understood internationally? It's the same value as GB (one octet = one byte = 8 bits)

That's why I didn't understand the question, I thought it was obvious.
I'll put GB if that's more internationally understood.
 
A
Hello. I want to talk about a bug that is annoying to me and preventing me to play the pc version of this game (and also this beautiful mod). I know it's just a minor glitch but for me it's ruining the experience. This glitch is about the "ambience sounds" that you can hear in the background, for example the owl sounds in the evil forest, or the crowd sounds in Alexandria at the start of the game. The problem is that these sounds loop at every screen change. You can easily hear it in the evil forest, it always start with the same sound. In the psx version, these sounds continue between each screens. I hope I can make myself understood (I'm not English (french)).
No one is talking (or even seems to be aware of) about this glitch so I wanted to create an account just so it could maybe be fixed in the future.
Thanks and congratulation for the creator of this marvelous mod.
 
C
Hello! Please answer, is it possible to disable scaling through the game settings?
The fact is that I have a 16:10 monitor and with the original resolution the wide format does not work in any way. Therefore, you have to play with a lower resolution of 16: 9, but in full screen mode, the game scales. You cannot turn off scaling through the video adapter. I would like to do this through the game settings, if possible?
 
S
Hello! Please answer, is it possible to disable scaling through the game settings?
The fact is that I have a 16:10 monitor and with the original resolution the wide format does not work in any way. Therefore, you have to play with a lower resolution of 16: 9, but in full screen mode, the game scales. You cannot turn off scaling through the video adapter. I would like to do this through the game settings, if possible?
Thought about it, there may be a way: right click on your desktop, display options, and set a 16:9 resolution to your monitor. Tell me if that worked !
 
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Thought about it, there may be a way: right click on your desktop, display options, and set a 16:9 resolution to your monitor. Tell me if that worked !
I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.
 
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I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.
I'm not sure what you want. Memoria's widescreen has been tested with 16/9, so if you want to use that in full screen without scaling, you should be able to set a smaller resolution in windows and it should add black bars on the side. I don't have any other solution for your specific request, and don't own a 16/10 monitor to test.
 
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