[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

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Last edited:
M
it certainly does not work out of the box, you must have done some work beforehand/installed something that made it immediately work
I've made a fresh install of Windows10 on my Laptop. After running all Windows updates I've installed Steam and FF9 plus Moguri Mod 8.0.1 as explained previously. It worked without any problems with my DS4 connected via USB.


Hi!

I finally finished the game! In fact, I almost finished ... the game closes right at the beginning of the last cinematic. How do I fix this?

I take this opportunity to say that I played from beginning to end with MoguriMod and it was just incredible! Congratulations!!
Moguri Mod 8.1 is work in progress. You can follow it here: https://trello.com/b/ALj8oGIi/moguri-81
The cinematics are already fixed.
Can't wait to see all the improvements done to this game again and the Memoria updates will be awesome  8)
 
R
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!
 
O
so i guess snouz put his picture up on that trello, and for some reason he used a side-profile picture, looks like its from right before he went to jail or something.... lmfao
 
R
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!
Any chance of that happening? I haven't finished the game yet because of that and I would like to finish it with Moguri.
Only patch fix for cinematics hehe

Thanks!
 
N
Hi Snouz, thank you for all the hard work you have put in improving Final Fantasy IX!

How is your progress on Muguri 8.1? It has been two weeks that you did not update your trello. Thank you!
 
S
Does anyone have the previous Moguri version (v7.0.1.0) on hand anywhere? I'd like to play Alternate Fantasy with Moguri, but it isn't compatible with v8 yet
 
S
Ah fuck fuck fuck fuck, SE release an update, and they changed some stuff and broke the mod. FFS square!
 
D
"FFS Square"?
You're acting like it's Square's fault or they deserve to be punished or criticized or something for updating their game, fixing bugs and whatnot. It's not their fault they don't support an unofficial fan mod. They should be applauded for actually caring about a port that came out years ago.

Anyway, I guess we should just wait until Moguri is compatible with this update.
For now, I deleted the game and reinstalled it vanilla.
 
S
"FFS Square"?
You're acting like it's Square's fault or they deserve to be punished or criticized or something for updating their game, fixing bugs and whatnot. It's not their fault they don't support an unofficial fan mod. They should be applauded for actually caring about a port that came out years ago.

Anyway, I guess we should just wait until Moguri is compatible with this update.
For now, I deleted the game and reinstalled it vanilla.
It was frustration, because they changed the whole structure of files, which means our tools are now outdated. I won't just "wait until moguri is compatible", I'll have to find the way to make it compatible. Also, they release it without notice, which means it erased some files I was working on. Frustrated because V9 is almost done, and they had to wait 4 years to change minor things that were addressed in the mod or other mods.
 
C
Didn't we just get ff9 through xbox gamepass? IIRC that version had the battle UI resized as well, which is what has been patched with today's steam update. Other than that i completely understand the frustration though.

Out of curiosity, what tools are outdated? Memoria? HW?
 
S
Didn't we just get ff9 through xbox gamepass? IIRC that version had the battle UI resized as well, which is what has been patched with today's steam update. Other than that i completely understand the frustration though.

Out of curiosity, what tools are outdated? Memoria? HW?
They added 13 p0data files, and Hades Workshop only knows the old ones. Tirlititi told me to rename them to see what's inside though.

But who knows what they changed in AssemblyCSharp.dll. I'll need to do a comparison.
 
D
Oh, I didn't notice you were a dev on this mod, I thought you were just another gamer, sorry, my bad. I don't come to the FF9 boards much. I understand your frustration better.

I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error, and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime? Did Moguri cause this?
 
O
I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error
this is caused by memoria, rather than moguri, moguri comes packaged with it and relies on it, it can be fixed with a save editor

and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime?
the controller config has been wonky with the pc port since day 1, to get everything right i have to use joy2key and map the buttons to keyboard equivalents

for some reason i have even MORE issues with ds4, it likes to move your character automatically when you boot the game sometimes
 
F
The best way to fix the double name entries is either playing a new game or renaming the characters in Daguerro. even memeria(the save editor and not the engine) cant really fix the problem.
as for the controllers well x360ce to remap the keys to match the psx controller based on their orientation of the keys in real life. Hower in my case the game's built in  controller mapping does match my controller . so i edited the files on my own. 
 
Oh, I didn't notice you were a dev on this mod, I thought you were just another gamer, sorry, my bad. I don't come to the FF9 boards much. I understand your frustration better.

I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error, and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime? Did Moguri cause this?
 
S
I'd like point out the double name bug is caused by an OLD version of memoria, when uninstalling it. But the problem was fixed in Memoria and Moguri 8, so that means your save is from Moguri 7.0.1
 
F
and im still shocked that we had an update for the main game today.
 
T
:o Oh dang Snouz. Here I’ve been following this thread for months and was just about to start playing when v9 comes out. I’ve been waiting for an update that is close to final before I start.

 I’ll keep waiting and I really do want to thank you for all the hard work you’ve done.  :D
 
V
thanks for the beautiful mod, I look forward to 9.0, I am very interested in the correction of the Widescreen.
it still takes a long time for the new version? :)
 
A
first of all, thanks for the mod. I really feels like you'd deserve part of the money Square's got for the remastered, as they did just half the work they should.

Anyway, I've got an issue with ingame dialogues. Just as the game start a blue mark appears in the middle of the screen and it stays there also after it loads the game. It wouldn't be so annoying if not for the fact that it doesn't allow me to see any dialogue (no dialogue window pop up while speaking with npc, also if they act like they were talking).
I already tried reinstalling both the mod and the game and changing UI and FPS settings, with no results.

https://ibb.co/S5LLH2s

https://ibb.co/fGjV5tD
 
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