[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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Last edited:
J
Any details on the progress of the newest release? I don't have access to the older version of FF IX on steam, so I'm not sure how to play with the Moguri Mod 8.0.

Anyone have any suggestions for how to get something working? Please feel free to email, though I will check back.
 
W
It was frustration, because they changed the whole structure of files, which means our tools are now outdated. I won't just "wait until moguri is compatible", I'll have to find the way to make it compatible. Also, they release it without notice, which means it erased some files I was working on. Frustrated because V9 is almost done, and they had to wait 4 years to change minor things that were addressed in the mod or other mods.
@snouz Shhhesh that's annoying! Sorry to hear that man!
Isn't there a way to get the FFIX before the update to play your mod? I just update, and broke it. can't we find a guy that didn't update and get his version? ^^
 
M
I bought the game last week for the illusion of playing with the Moguri Mod. It's sad.
I've been looking at the Git and the pull requests, and I've seen this one:

Done: Merge changes from the last update # 147 - An update was released recently. We need to transfer the fixes from it.

Could not release a version in the forum or some instruction to be able to compile it in VS2019 and install it?

I am satisfied with a style version 8.0.1 working on the latest update. The rest of the bugs (like endgame, etc) I don't care so much at the moment. Someone knows? Thank you very much for the good work on this project!
 
J
@snouz Shhhesh that's annoying! Sorry to hear that man!
Isn't there a way to get the FFIX before the update to play your mod? I just update, and broke it. can't we find a guy that didn't update and get his version? ^^
If you find a copy, please share it? I was looking also. I just got FF IX, and I found out about Moguri and there's no working version of it available.
 
S
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
 
M
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Ohh! :) Thank you so much. I will be waiting impatiently. You're awesome
 
L
Cuándo habrá la nueva actualización? Es que al haber una actualización de steam del juego se ha fastidiado el mod de moguri y no funciona bien :l

Gracias :)
 
N
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Any idea on a possible date it will be released?
 
V
but in version 8.2.0 there is the Widescreen fix? because I see it doesn't work as it should
 
S
Moguri 8.2 is out! As well as a trailer!

Download from https://sites.google.com/view/moguri-mod/install

here's the changelog

**Fixed**

* Compatible with 2020-08-06 steam update
* Orchestral music correctly looped
* Endgame music debugged
* Crash at the end (airship video) fixed in most cases
* Videos sound re-synced
* Videos cutting too soon fixed
* Videos fixes
* A number of visual inconsistencies, glitches & unfinished upscales fixed
* Some installation problems for assets files (checksum error) fixed
* A set of bugfixes by Tirlititi (reflect sound...)

**Widescreen**

* Almost all backgrounds are displayed in full (about 170 added)
* No more micro-scrolling on 54 screens that are 8px larger than a 16/9 screen

**Launcher**
 
* New launcher with all relevant options

**Other**

* File structure change: everything is contained in folders inside the game directory
* Much better sound quality by default (44kHz)
 
C
Beautiful, thanks!

Do you happen to have a list of issues you needed to address for 8.2 due to the different file structure?
 
O
This is really incredible.  I don't know what else you have in the works, but this looks like the version SE should have released.  The quality is truly top notch.
 
S
Beautiful, thanks!

Do you happen to have a list of issues you needed to address for 8.2 due to the different file structure?
Not really any problem anymore. Still don't know why SE created some duplicate p0data files (thought it would be a problem, it's not), and if you're referring to the structure change in the mod, it's just that we used the new memoria feature by Tirlititi that allows us to add files in folders in the root directory, and it gains some clarity in install, allows for launcher options, easier updates, space gain...
 
K
Awesome work, thanks. Snouz could you share the checksum (MD5, SH1 or CRC32) to verify the download file?
 
E
Awesome update snouz! However I  don't seem to doing any damage when entering a fight. I started a completely new save and when fighting Baku in the beginning I'm not doing any damage, neither is he, so the fight never ends.

Any ideas?
 
S
Awesome update snouz! However I  don't seem to doing any damage when entering a fight. I started a completely new save and when fighting Baku in the beginning I'm not doing any damage, neither is he, so the fight never ends.

Any ideas?
That does not do that for me. Are you using Moguri alone?
That was a bug in a previous memoria version, so that's very odd, because the one in moguri 8.2 is up to date.
 
R
Thanks for all your hard work snouz, the mod looks great.

I ran into a couple of issues: First, if I tick the box to use the PSX font, it's using a different one to the one that's in the mod trailer which looks more faithful to the original game. How do I get the original font?

Second, I tried to install the scaled battle UI as I guess it isn't included, but after installing I only get the memoria launcher rather than yours, and after starting the game all the background environments are completely messed up.
 
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