[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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F
it existed too in the previous version of memoria.. but its hard to replicate. i encountered it twice. it has something to do with pushing the built in game boosters when using a controller in battle.
 
N
First off - I'm so very impressed how quickly you guys turned around a fix. Well done.

I don't seem to doing any damage when entering a fight.
I'm having a similar issue. I previously had a fresh install + 8.0.1 + Scaled Battle UI

After the new update, I still have Scaled Battle UI files. I've read the home page and know it's not currently compatible; but not entirely sure how to uninstall them. I have all cheats from the Launcher disabled. The only non-zero [Cheats] in my .ini are SpeedFactor, Perspective, and Rotation. No [Hacks] are enabled. The only cheat I've (knowingly) used on this save/install is the speed enhancement.

I did notice the window says I'm in Chocobo's Dream World, even though I'm on the main map "Vube Desert". This persists through during and after a battle. This makes some sense, as my last save was immediately after getting the Reef ability. I have the same issue in a different save, though, where the window name is what I'd expect. Hope this is helpful. Happy to uninstall what I can; though I'm not sure if I'd lose my save files.
 
N
in my game the battle effects are way off to the right side for every attack, is this a know bug?
 
J
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Awesome. Thanks!
 
T
I know this is probably the hundredth time I've said this lol, but Snouz, thanks for all of the incredible work you've tirelessly dedicating to making this the best possible version of the game there is, and then some.

I really hope someone in the industry pays attention and that this pays off for you somewhere down the line. It would be well deserved!
 
X
A set of bugfixes by Tirlititi (reflect sound...)

Probably the game sees that there is sound, so it does not reproduce the sound of magic, instead of the sound of reflection, but there is no sound of reflection itself, or it is not heard at all. 44100Hrz
 
R
So now I'm kinda confused...

I deleted what I thought was the scaled battle UI mod and then replaced the files with the new hotfix as instructed and was presented with a slightly different new launcher which had an option for the scaled UI. However, the game wasn't booting up properly so I decided to do a clean install. Uninstalled the game and deleted the game directory and Moguri folder.

I then reinstalled everything as I had before after downloading the new version of Moguri which is meant to have the new hotfix built in. But when I launched the game I was still getting the old launcher before the hotfix. So I tried replacing the files again with the hotfix except this time nothing has changed and it's still the old launcher.
 
B
Hello...
Don't know if this tiny issue is worth fixing but I'm putting it out there (I've also submitted it as a "bug"): The sword slash sfx on Marcus/Blank/Baku/Steiner(enemy)'s attacks in all the ports are still incorrect (compare to PS1).
 
E
Hey! I can't seem to get Reshade to work with Moguri 8.2, any ideas?
 
R
Hi!

The game still close at the beginning of the last cinematic. How do I fix this?
 
E
I use it all the time.
see here https://prnt.sc/u37q5o


Install reshade at the x86 or x64 folder depending your system architecture. choose opengl instead of vulkan or 3d3.
I had picked the wrong .exe,  x86 instead of x64. But I'm using D3D9, and now it's working, thanks!
 
H
I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?
 
S
Still not working. I placed the files in the directory folder (Steam\steamapps\common\FINAL FANTASY IX) and I deleted the file Mbg 116. Did I do something wrong?
Is your windows 32 or 64bit?
Do what's the output of memoria.log after the crash?

I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?
I've written a guide for the launcher on the support page of the website. https://sites.google.com/view/moguri-mod/support
 
O
8.2 is actually the first time i've used a moguri launcher and had everything working... nicely done

stoked for the scaled battle ui and world map, i had neither last time i played through

also that "dagger can't concerntrate" typo in memoria.ini persisted for like 5 years, lmao,  thanks albeoris for fixing that!


I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?
both of those cheats have toggle keys, so you can turn them on when you want them, or keep them off and never turn them on at all
 
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R
Is your windows 32 or 64bit?
Do what's the output of memoria.log after the crash?
I've written a guide for the launcher on the support page of the website. https://sites.google.com/view/moguri-mod/support
Win64bit

22.08.2020 04:14:01 |M| [SteamSdkWrapper] Initialized: True
22.08.2020 04:14:01 |M| Loading configuration Memoria.ini
22.08.2020 04:14:02 |M| [FontInterceptor] Dynamic font initialization.
22.08.2020 04:14:02 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
22.08.2020 04:14:02 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
22.08.2020 04:14:02 |M| [GameLoopManager] RaiseStartEvent
22.08.2020 04:14:02 |M| InitializeItemText
22.08.2020 04:14:02 |M| InitializeImportantItemText
22.08.2020 04:14:02 |M| InitializeAbilityText
22.08.2020 04:14:02 |M| InitializeCommandText
22.08.2020 04:14:02 |M| InitializeBattleText
22.08.2020 04:14:02 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
22.08.2020 04:14:03 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
22.08.2020 04:14:03 |M| InitializeItemText
22.08.2020 04:14:03 |M| InitializeImportantItemText
22.08.2020 04:14:03 |M| InitializeAbilityText
22.08.2020 04:14:03 |M| InitializeCommandText
22.08.2020 04:14:03 |M| InitializeBattleText
22.08.2020 04:14:03 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
22.08.2020 04:14:13 |M| [SteamSdkWrapper] Request stats: True
22.08.2020 04:14:14 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb
 
K
hi, I installed 8.2.1.2 recently, after having previously installed 8.0.1, I didn't play it with 8.0.1 but before starting my full playthrough I updated to the latest.

Everything worked great until I got to the evil forest when the ship is crashed. Suddenly my DS4 is not working, Dpad does nothing and buttons not responding.

I fixed that by turning DS4 Windows on, but then some buttons still don't work, Cross on the ds4 seems to be confirm and decline (I had changed the button to confirm in the in-game settings which worked fine until this point).

The steam overlay won't work anymore either.

I've restarted my computer, tried using a xbox pad, tried uninstall and reinstalling the mod multiple times but nothing is fixing this now. If I uninstall the mod completely my controller works fine on just the game - no mod.

No idea whats happening it was perfect for like two sessions.

Thanks for your work, any ideas on what could've happened?
 
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