New Field backgrounds/CG Cutscenes thread

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That looks a lot like my t rex. But it isn't, I haven't even started on the textures yet. So can anyone upload one of those backgrounds? :D
 
That looks a lot like my t rex. But it isn't, I haven't even started on the textures yet. So can anyone upload one of those backgrounds? :D
nice try hermy, I can smell a troll miles away.

On that note, your other account is still active, you can use that one :P
 
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Hi Herbie. Bye Herbie.

You have an active account. Use it, or stay away.
 
LOL, I'm starting to see Hermie as a reoccurring bad guy that keeps on failing terribly. Think team rocket. :P

On another note, @ sl: that's some pretty epic skillz you got if this is the first thing you've modeled.  :o Did you jump right into making the train background or you got a little practice on other random objects before?
 
LOL, I'm starting to see Hermie as a reoccurring bad guy that keeps on failing terribly. Think team rocket. :P

On another note, @ sl: that's some pretty epic skillz you got if this is the first thing you've modeled.  :o Did you jump right into making the train background or you got a little practice on other random objects before?
Nope, i like to jump in head first.
 
Romah backwards is hamor, which is not too dissimilar from hermoor. Coincidence?

Okay, maybe.
 
Back on topic,

the materia shop model is done, now you'll all have to be patient as i learn how to light and texture in maya :P

picture232.png


full.png

and here's the original for comparison.
 
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Good job timu. Learn up some materials so you can show me how it works.
 
If no one else does it in the meantime, I'll eventually try the Sector 1 train platform.

This was just a first attempt to see what I could do in Sketchup:
traintest2.png


This one is scrapped since it's just a test (perspective is off, bars are only a texture, negligible work on textures). I've started a proper one but it's on hold until I learn more about how to use Sketchup and finish a side project of mine.
 
SL wanted me to do upper midgar, i think largely cuz i'll be animating the fmvs, but feel free to get some stuff done, I've found yer better off just skipping sketchup entirely though :P Its more trouble than its worth. Fix the focal length of yer 3d camera in whatever app you're using and just align the scene using the grid.
 
Yeah, to be honest i really don't like the way sketchup works. It was much easier for me to align the camera in maya.
 
Alot of it wont be that bad as long as you model the scene well enough. Some of the little details in the scene if they are rendered as 3d objects instead of texture slapped on a flat plane will help out. For example look at my train scene. All the walls are modeled instead of flat planes. This makes texturing not as bad as you would think. (I think, someone feel free to correct me if this is not the case)
 
Back on topic,

the materia shop model is done, now you'll all have to be patient as i learn how to light and texture in maya :P

picture232.png


full.png

and here's the original for comparison.
Where did you get that "original" from? The game one looks like crap compared with that one.

PS: Excellent work!  :o Very similar indeed except on the wood on the wall. :lol:
 
The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?
 
The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?
Really? The game one looks *SO BLURRY* to say the least compared to that one here. :P
Oh, the wood is fine! But I spent some time admiring his work and noticed the wood on the wall is not the exact same think on the picture and on the model, that's all. :P
 
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