Darkness: Do you have a mainboard with Intel LX chipset and a Nvidia TNT2 (Ultra) Card?Darkness: Try this:
glColor3b ColorR(PolyP2(n%) + value3 * 2), ColorG(PolyP2(n%) + value3 * 2), ColorB(PolyP2(n%) + value3 * 2)
The colors should get screwed up, but it should work...
---------------------------------------------
Hey Fice: OpenGL-related question(s):
How do I put textures on the model?
I've had a look at some files, and I think that value3 could have anything to do with textures, but I'm not sure...to find it out, I'll have to know how to handle textures under OpenGL.
Oh, and BTW: How do you view the .tex files? Converting 'em first to .bmp format and then view them? Or view them directly? Is there any Option for viewing/converting the files in your ficedula.dll or ficeconsole.dll?
- Alhexx
- edit -
Corrected OpenGL-Syntax for Darkness
[This message has been edited by Alhexx (edited July 29, 2001).]