M
Mcindus
Guest
One MAJOR issue regarding hashcodes.
Anyone adding hashes to their own files should check if the hashcode has been used already (which would cause a collision). The way I do this is compile all of the mods hashes into one "masterhashmap.csv" file that I only use as a test file. I then search my code against the other codes in the master hash file before making them official.
This might seem tedious, and it is. This is just one of the reasons why we need a new hashing algorithm so badly. I have to go back and do this to a few of my own files, as I had forgotten to do so about halfway through my summons and horizonpack mods.
Anyone adding hashes to their own files should check if the hashcode has been used already (which would cause a collision). The way I do this is compile all of the mods hashes into one "masterhashmap.csv" file that I only use as a test file. I then search my code against the other codes in the master hash file before making them official.
This might seem tedious, and it is. This is just one of the reasons why we need a new hashing algorithm so badly. I have to go back and do this to a few of my own files, as I had forgotten to do so about halfway through my summons and horizonpack mods.