L
luksy
Guest
Many apologies, I only just realized you switched the group and switch fields around compared with 1.3
everything's fine.
everything's fine.
Ok, yes this had been requested. I don't know if it's better.Many apologies, I only just realized you switched the group and switch fields around compared with 1.3
(imgs)
everything's fine.
The management of music in the flevel is a twilight zone for me, I do not understand how it works. What I guess is that the opcode uses the AKAO #1 which must certainly contain the data for playing musicHi there! I'd like to know if it's possible to use the tool to make a custom music play during a battle (I mean, not by editing using the Ficedula tool, because as far as I know it can only switch between music in a stock archive). I tried to skim through the various texts, and I found the battle I want to edit, but the only info regarding the battle music is something like "set music #1".
Nope.Is there a way of pulling up the map files with a number lower than 65? I want to edit the scripts for events on the world map such as the battle triggers for Ruby Weapon etc.
Open "Tools > Texts..." menu, in this dialog you can modify your text.I was attempting to use Makou Reactor to correct an error in some text in fship_1 for the Aeris revival patch install. Unfortunately all I could do was look at the text, it would not allow me to actually edit the text when I had the specific text up in the editor window.
File list: '178 fship_1'
Group list: '13 ear Aeris'
middle box: 'Script 20'
Action box: 17 Displays the dialog "{Aeris} "Let me think, {Cloud.}"" in the window #1
I was attempting to change it to {Cloud}.
It would not give me the ability to change the text in any way though.
This is not normal, can you send me the file you're trying to open?I'm running into an error with 1.41, it crashes quite often when trying to save/open. Even if I haven't done anything at all.
Yes yes, I have unlocked this scene too.I want to congratulate for your incredible work with you "makou reactor", I can create new events in game, and add cutscenes!
In this link is example:
(cutscenes in minute 3)
Not yet, I'm too busy.When you think about upgrading makou?
Which specifications for example?You think add news specifications in "variable manager"?
I'll watch it, thank youMiscellaneous is in beta? I try add new gateway but crash alls![]()
Var[1 or 2][16] => HoursIt's really possible add or show "gametime"in game?
The idea is mount or save in variable x "game time" for event
( example $BattleCount to the variable #X)
Add"game time" in Var[1][23] and add condition
Var[1][23] = Var[1][23] * 2
In field If Var[1][23] = Var[1][23] * 2 add x-potion!
In this case active in 2 hours of game, in 4 hours apply event!
But I not understand what's variable need to apply see "game time" (in normal window not in menu) T.T
Some "unused" vars are used in fact by the game, but not (directly) in field scripts. In the savemap you can view some of these: http://wiki.qhimm.com/FF7/Savemap#Save_Memory_Bank_1.2F2In your makou can show the variable "free", can use for objects?
(example [1] [255] not is in use, then add with respective Set the x bit to x in Var[1][255])
It's possible or can really crash?