*Team Avalanche: WMRP(WorldMap Retexture Project)*

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To quote myself when i saw those beaches "Oh god jesus those are beautiful" sorry nerd moment :P
 
dont make this an absolute i'm on a computer with a really bad screen, and the images seem dark, but i'd say add a slight bit of gaussian blur between the sand n the grass.
 
dont make this an absolute i'm on a computer with a really bad screen, and the images seem dark, but i'd say add a slight bit of gaussian blur between the sand n the grass.
i agree, then blends could be better.  I already have a 25.00 gaussian blend(in GiMP, not PS) on the alpha mask that separates the two.  Anything more and the mis-matching becomes very apparent between texture slices.  I'm working on making it better, but the absolute randomness of worldmap texture placement is a helluva mountain to climb.  And my OS is XP/w SP3.


lee
 
Looks really nice.
And, it would be stupid to not keep your work in pds (or what ever format GIMP uses) :)
 
how did you replace the world map?
can you tell me how to replace so that i can easily find the hidden islands
 
i was screwing around trying to upsize the default mountain textures and i discovered this oddity....
Image1-7.jpg

its not noticable on the dafult since its so fugly, but a simple gaussien blur brougth it right out.  Did someone have to sell there soul to make one of the greatest RPGs ever... me thinks so :)

Also, upsizing the world textures is a completely no-go.  You can easily see the difference between those i created from scratch and the upsized mountains.  Guess i'm gonna have to learn how to make mountain textures now..... sheesh...

no other real updates, the beaches are as good looking as i can get them, the texture application is just such a nightmare nothing ever lines up perfectly.  It's still a major improvment over the original, and i don't think you guys will walk on the beach with as much scrutiny as i do.

I might release an Alpha sometime soon so other can get a leg up on how exactly you replace world textures as well.  I start college this week so much of my time will go towards studies instead of 10 year old game :P
lee
 
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well there was the face on the moon in ffiv, and the one underwater in ffv, so i guess it only took us a good bit longer to find ffvii's rock face  8-).
 
Image1-8.jpg


preliminary shot of Cosmos canyon.  looks kinda wierd because everything turns red in that area. 3 more texture to go and all the canyon textures will be finished.

lee
 
Image1-8.jpg


preliminary shot of Cosmos canyon.  looks kinda wierd because everything turns red in that area. 3 more texture to go and all the canyon textures will be finished.

lee
Nice. Absolutely nice.  :-)
 
pyro, i'd scale up the texture, there are too many horizontal crags, also make it more red like the original, these are very brown.
 
Wow man looking great i cant believe how good you made the world look man
 
I've been playing with some upscaling filters on the world map's map... tell me what you guys think of this... I've no clue how it'd actually look in-game, but it's got a parchment-paper/fabric type of look to it that's preferable to the pixelated map that currently shows up in my opinion...

 
i think it looks pretty good.  I think it would look more convincing better if you changed the color to a more worn/yellowed paper map, rather than the full color version that you have now though.  However, some people may not like you to stray to far from the original design, but i say go for it.

Upscaling only goes so far though, since i can tell you just resized it and ran it through a texturizing filter.  The easiest way to reproduce the map in an original image would be with vector graphics.  I don't know how to use them "yet" but i'm working on the world textures now and i simply don't have time to learn something else(on top of snow, water, mountains, rivers, etc...)

lee
 
I'll do a vector trace in the next couple days, no worries.
awesome, i know your good at working with them already so I'm exctited to see what you come up with.

And to feed the folks hungry to see whats going on so far....
Here's an ALPHA release!
http://www.mediafire.com/file/njuzozmmhwk/WMRP.zip
I'm offering zero support, no install question or problems will be answered(and promptly ignored).  If you don't know how to manually install TEX files, don't bother trying to use this.  This is strictly for the folks who are curious to see what's gone on so far in-game, this IS NOT user friendly.  Many areas are half-finished or not even started on yet, so don't even bother telling me or asking me about it.
think of it as a trailer to a full-feature mod.

Lee
 
WOW...WOW This is totally awesome it looks even better when you play then the pics that you posted. Excellent job man good stuff mostly every thing is complete. I don't know if you haven't noticed but some of the forest ain't complete. Didn't know if you know that and you was gonna finish up later just thought i let you know. But again wow great job  :-D
 
yeah, the tropical forests aren't finsihed, and the northern continent hasn't even been touched yet.  I've still got alot of work to do, the alpha doesn't even really qualify as a releases in my mind.  It was just a work-in-progress release for people who wanted to see it in action.  Still lots to do, and many half-finished things to finalize.

lee

edit* one scary thing i've noticed, the alpha is already 16.6MB.  I sudder to think what the filesize will be for the final release.  Probably upwards of 50MB.  Not much in todays world of fast internet, but still...
 
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