[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

  • Thread starter Thread starter snouz
  • Start date Start date
Status
Not open for further replies.
s6YQdFA.jpg
eY0jRJ9.jpg
Kr5wC8e.jpg
lc1gfLK.jpg
JrssSrE.jpg


D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
[/size]


F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
[/size]
SCREENSHOTS

Click to enlarge
K78WnLu.gif

10pTbFs.gif
E8YADyT.gif
6RS2mEC.gif
OsoRNFn.gif
MVfMxaM.gif
uphBfuD.gif
YGwOCGG.gif
skQq07o.gif
xIcTyUR.gif
Z6k2Zyt.gif
XqomUcu.gif
SSBTwSa.gif
1GGTsJM.gif
eaTQUVb.gif
qKjYKR1.gif
13yOtwo.gif
 
Last edited:
P
Beta test? Hell yeah, sign me in! Been waiting since October to finish my playthrough with this mod <3
 
G
waiting patiently for this sweet sweet beautiful work, been following and waiting for this impressive man!!
 
R
Beta test pleaseeeee! been following since the beginning this is my favorite jrpg I would love to!
 
D
Personally holding off on a replay i've been planning after seeing your progress, can't wait to see more. Gl to you and appreciate your work.
 
D
so when can we expect a release? is it possible for you to PM us about the beta?
 
E
Hype is real! This will be amazing! Any news on the HUD? It's so freaking big, I want the PSX one. Are there any working mods for that?

Cheers!

Skickat från min SM-G973F via Tapatalk
 
T
Hype is real! This will be amazing! Any news on the HUD? It's so freaking big, I want the PSX one. Are there any working mods for that?

Cheers!

Skickat från min SM-G973F via Tapatalk
My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.

No other UI mod appears to be compatible with Moguri for now, unfortunately.
 
I
I have been lurking here for a while now and would definitely love to beta test this new vastly improved moguri Mod!

To be more specific, my wife would beta test as she recently turned into a BIG final fantasy fan and wants to play the "older/classic" games of the series, starting with FF IX.

Let me know what I have to do to possibly convince you to let me beta test for you ! :)

08pNL6D
 
H
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
 
N
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
Original PS1 backgrounds are used and upscaled via AI, and replace the PC backgrounds.

PS1 backgrounds are used because PC backgrounds lose too much details.
 
M
Veeeery excited about this!! IS beta testing still possible?  ;D
 
P
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3
 
T
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3
lol Yep! Watching that progress bar slowly fill over the past 9 months has been a source of excruciating joy and anticipation. Hella excited to finally getting around to playing this
 
D
an ETA for beta or first release would be quite nice in these dire times...
 
S
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
The PC version only used the original BG, badly filtered. So it makes sense to use the original instead. Plus, there's an AI model that removes dithering. So yeah, the original is used.

My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.
No other UI mod appears to be compatible with Moguri for now, unfortunately.
Yeah I don't know of a mod that can be integrated out of the box, but I'd love it.

About beta, I'm still finishing some stuff, then I'll make a download. I'll need to talk to zePilot, but he's pretty busy and hard to reach unfortunately.

BTW Square Enix just did a big blunter, they deleted the entire steam game today... then they fixed it 1h later. Doesn't affect the update fortunately. I was wrong, I need to re-import everything in the game, that'll take the night :x
 
Last edited:
T
Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.
Keep it up though. I can't wait for this.
 
S
Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.
Keep it up though. I can't wait for this.
No release note, but my guess is that they simply pushed an update by accident, so it probably doesn't actually do anything.
 
D
Almost makes me hopefully someone at square-enix is actually working on their forgotten ports
 
Status
Not open for further replies.
Back
Top