[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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T
Almost makes me hopefully someone at square-enix is actually working on their forgotten ports
Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
 
N
Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
The worst case being FFXV Steam version which is unplayable now because of an update linked to Steamworks, while the Origin and Windows Store versions work just fine. I can't play FFXV with my Steam version and don't want to spend 60 euros for the complete Origin version. What a shame...
Square Enix never released an awesome port for their FF solo games on PC. Only online games like FFXIV ARR are well done.
 
S
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
 
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R
As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
"Scene Backgrounds" means backgrounds masks?  :'( So if zePilot won't show up the main content of this mod will remain unfinished? Someone find that man!!!
 
X
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
Twitter
https://twitter.com/Ze_PilOt
It is he, the day before yesterday was online
https://steamcommunity.com/id/thepilot
Theme
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/?ctp=72
 
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T
In case you want to use the occasion to fix that bug:
You can try a hacky fix like that until the modder(s) of Memoria fixes the problem [of the SFX being misplaced in widescreen mode]:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class "SFXMesh" and its method "End", then right-click -> Edit Method,
4) Replace the 5 first lines of the method by these (the first and last lines being replaced should be the same as the lines replacing them):
Code: [Select]
Code:
    this.mesh.Clear();    int[] array = new int[this.ibOffset];    Buffer.BlockCopy(this.ibIndex, 0, array, 0, this.ibOffset << 2);    Vector3[] meshvert = this.vbPos;    for (int k = 0; k<this.vbOffset; ++k)        meshvert[k].x = meshvert[k].x + 50f;    this.mesh.vertices = meshvert;    this.mesh.colors32 = this.vbCol;
5) "Compile" then "File -> Save Module".

Maybe the SFX will still be shifted a bit in-game. If that's the case, use a different number than "50f" in the code above (use a number higher to shift to the right of the screen and lower to shift to the left).

Note that if the SFX gets fixed with the widescreen mode, it will then bug with the non-widescreen mode.
 
M
I recently bought Final Fantasy IX on Steam after I found out about the Moguria Mod to play this masterpiece again since the first release on the PSX.
Now I've done some research in the modding scene so find out if there is a way to change the XBox Controller layout with the Playstation Controller layout and what I get is this awesome rework!
Of cause I will wait for this release to start my playthrough!
Because the progress shows 100% for some time I hope it will be released soon. Any News about it?

To make this more than awesome, is there a way to implement the option to choose between PSX and XBox layout?

Sign me in for a Beta if possible!
Unbelievable work you have done!
 
D
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.
 
X
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.
Where did you download? How did you try the improvements? О_о
 
R
Congratulations for the work! the three things look incredible.
I'm going to tell everyone I know who has the video game to come here!. I'm impatient for everything to come out!!!
 
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S
It's in the works. I finished "playing/testing" the game today, and I've done screenshots of bugs between terra and the end. I now have 186 new screenshots to help me correct bugs in sanctuaries/branval/pandemonium/memoria/crystalworld, then I'll release a "beta" for people willing to test it.

I've noticed a few problems with other parts (npc/battle scenes/...) and create a new version of that too.
 
S
I must confess I was working on and off on this for the last 2 weeks because...

Mount & Blade II Bannerlord came out and I've been waiting for this game since its announcement in 2012. Before modding FFIX, I modded Mount & Blade Warband (Prophesy of Pendor mod). Anyway, this has nothing to do with anything : )
 
D
No but its understandable. you got love for those projects just like we all have love for these ones. cant work on them 24/7. just wanted to say i appreciate all the hard work and i check for updates daily. thank you for the fast reply.
 
I
hype intensifies!!

will wait for a full bundle to test all aspects at once ;)

really excited!
 
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