[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

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T
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.
I had a similar problem initially, too. I have Moguri installed and whenever I extracted the 'Assembly-CSharp.dll' from snouz's rar file to the game's installation folder, the backgrounds reverted back to the old Moguri mod, while snouz's rar files worked on the old Moguri's 'Assembly-CSharp.dll' file but reintroduced side borders and weird controller issues.

Turns out I had Moguri mod installed on two separate hard drives for some strange reason (probably from previous installations) and was extracting snouz's p0data files to the wrong hard drive's Moguri mod location. lol

All fixed now and everything is working perfectly including the backgrounds, NPCs, worldmap textures, etc.

Said it several times already, but thanks so much for all of the effort snouz! Game looks absolutely incredible.
 
S
Hi all, thanks for the feedback so far !

Just woke up, here's my schedule for the day:
I'll include a how-to for both when moguri is already installed and when it's not. I'll also include everything in one big download, it'll be easier.
Maybe I should make a FAQ and cleanup the first post.
About the title screen, you'll be happy to know I worked on this and some other other elements, and that's part of a file I'm going to share soon. Still a bit of work on this one, as it includes both wordmaps (the one displayed with select before and after getting the mappemonde)
Right now, I'm working on updating the battle textures.

Don't hesitate to keep sending screenshots of things you think could be improved! I screenshot everything for my todo list
 
S
Would this mod be compatible with moguri rework snouz?

https://www.nexusmods.com/finalfantasy9/mods/11?tab=files

There's a checkbox when installing it asking if your're using moguri.
Are you using the same file structure as moguri?

Thanks!
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.
 
E
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.
I tried installing it but I messed up the options somehow, making everything look really weird! It would be so awesome to get the PSX UI in conjunction with your rework of Moguri!

Hopefully he'll respond and you can work something out to get this working! It's a good time to be a FFIX fan!   :-D
 
T
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.
I just checked it out and it works out of the box (kinda). It introduces and has a few issues though, namely:

- It disables widescreen by default, requiring one to edit the memoria.ini file and re-enable it
- Battle animations are vastly sped up as a result of the mod increasing battle animations to 30fps. This also needs to be manually edited in memoria back down to 15fps
- The battle UI is quite tiny and is not properly scaled to the rest of the screen. I'm playing at 1080p so I can't imagine that being an issue. Don't see any option to edit the UI size in memoria either
- Cursor tends to disappear occasionally in menus, most evidently when given the option to overwrite an existing save. The mod creator says they're aware of this and are looking for a fix
- Biggest issue for me is that it introduces a severe delay between screen transitions that appears to last anywhere between 3-10 seconds. This is affecting screen transitions, and both entering and exiting battles. I've tried this with both the original Moguri, your rework, and the Scaled UI mod and can confirm that this delay is only appearing after installing the Scaled UI mod.

Another user on Nexus is also reporting what appears to be a game-breaking bug in the fight against the Plant Brain after installing the mod but I haven't checked that out to confirm as of yet

So yeah, I wouldn't personally recommend using the Scaled UI mod right now unless you or ZePilOt are able to have it implemented with Moguri in a stable state.
 
S
I just checked it out and it works out of the box (kinda). It introduces and has a few issues though, namely:

- It disables widescreen by default, requiring one to edit the memoria.ini file and re-enable it
- Battle animations are vastly sped up as a result of the mod increasing battle animations to 30fps. This also needs to be manually edited in memoria back down to 15fps
- The battle UI is quite tiny and is not properly scaled to the rest of the screen. I'm playing at 1080p so I can't imagine that being an issue. Don't see any option to edit the UI size in memoria either
- Cursor tends to disappear occasionally in menus, most evidently when given the option to overwrite an existing save. The mod creator says they're aware of this and are looking for a fix
- Biggest issue for me is that it introduces a severe delay between screen transitions that appears to last anywhere between 3-10 seconds. This is affecting screen transitions, and both entering and exiting battles. I've tried this with both the original Moguri, your rework, and the Scaled UI mod and can confirm that this delay is only appearing after installing the Scaled UI mod.

Another user on Nexus is also reporting what appears to be a game-breaking bug in the fight against the Plant Brain after installing the mod but I haven't checked that out to confirm as of yet

So yeah, I wouldn't personally recommend using the Scaled UI mod right now unless you or ZePilOt are able to have it implemented with Moguri in a stable state.
mmh, that's still a lot of problems TBH. Issues related to memoria.ini shouldn't be a big deal, but the loading screens of 3-10 seconds is not great, as well as the non-scaling and game breaking bug.
 
S
Garnet is baked in background in one scene and it looks quite bad. I think you could replace her with a better picture of her from a screenshot. She is lying there so maybe from a screenshot from battle when she is unconscious?

Here is the scene with the baked Garnet: https://i.imgur.com/OhYftnR.jpg
Here is a screenshot with laying Garnet: https://i.imgur.com/YZTMcmu.jpg
Almost forgot this one. There are 5 background with people on them (the 4 others are all Lindblum Commercial district), and I've contemplated ways to replace these pixels with actual renders of 3D models. But I need to find suitable screenshots.
If someone manages to use something like Noesis to export some renders in specific poses, like they did with FF8, that would be so much better.
 
S
Thanks for the feedback, I'll soften dali's skies with touches of waifu2x renders.

Note that the endgame should generally be less janky, as my techniques progressively got more efficient. I'm planning to do another pass on the beginning of the game.

Note that working a screenshot of a scrolling sky in photoshop won't accurately display what it'll look like, I'm forced to use 1 bit transparency and that creates a staircase effect between them. Same problem in Clayra. But yeah, this tree needs to be reworked to look more natural.
 
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D
Hey! I come from Reddit and I want to help betatest!

I just downloaded the four zips and I'm going to overwrite my files now.

So far I just saw the comparisons and I love how crispy everything looks! Amazing job!!


So far I can tell that the NPC V2 zip has a typo in the compressed folder, so it won't replace the intended file. I mention this because someone less attentive might not catch that. :P
 
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D
Replacing the original Assembly-CSharp.dll with yours disables all the changes from memoria.ini. Font is reverted to something else I don't want, Intro logos aren't skipped anymore, fps aren't changed...

Right, okay... I just had to do a little bit more of reading:

Assembly-CSharp.dll is the file that, modified, allows for HD backgrounds.
If you already have Moguri installed, you can ignore Assembly-CSharp.dll and replace the "p0data" files in the Moguri install folder.
I replaced the game's p0data files, not the ones from Moguri, so nothing was being applied when Moguri was enabled. :P

@snouz, you really have to do a FAQ / Install guide in the OP for people like me. >.<
 
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G
Hi, been lurking for a long time and just want to express my gratitude for keeping the ball rolling on this modding project. :D

Spent the better part of the evening experimenting with various setups, vanilla, original Moguri, standalone Memoria, what font I'd like, which battle UI, etc... For now, I'll probably just stick to vanilla Steam + Snouz's files. I'm well overdue for another FF9 playthrough and I'll keep an eye out for bugs in-game and updated files here. Cheers!
 
S
So far I can tell that the NPC V2 zip has a typo in the compressed folder, so it won't replace the intended file. I mention this because someone less attentive might not catch that. :P
Argh, I'll fix that!

@snouz, you really have to do a FAQ / Install guide in the OP for people like me. >.<
Will do. I'll also make one big file, it'll be easier.

I found some baked people but they are very small and I am not sure if you can fix it.
https://i.imgur.com/5JrMkc8.png
https://i.imgur.com/53oeBgR.png
https://i.imgur.com/vW2n1wR.png
These were the scenes I was referring to. Someone with Noesis and Hades workshop knowledge might be able to help. Else, I'll try later.

The grass in marches has odd black border. Can you do something with it?
https://i.imgur.com/M569LnR.png
Couldn't find that texture in any file :( I can just work on the main one and its transparency. I could try to cover it up as much as possible with the high res one, but that's just patching things up...

Noted.
 
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