[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

  • Thread starter Thread starter snouz
  • Start date Start date
Status
Not open for further replies.
s6YQdFA.jpg
eY0jRJ9.jpg
Kr5wC8e.jpg
lc1gfLK.jpg
JrssSrE.jpg


D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
[/size]


F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
[/size]
SCREENSHOTS

Click to enlarge
K78WnLu.gif

10pTbFs.gif
E8YADyT.gif
6RS2mEC.gif
OsoRNFn.gif
MVfMxaM.gif
uphBfuD.gif
YGwOCGG.gif
skQq07o.gif
xIcTyUR.gif
Z6k2Zyt.gif
XqomUcu.gif
SSBTwSa.gif
1GGTsJM.gif
eaTQUVb.gif
qKjYKR1.gif
13yOtwo.gif
 
Last edited:
P
Eh! You found a typo in the original game!
It seems it is because of Japanese. I just found this thread about it.

Either way, it is called Lindblum in EN version so you can fix it IMHO.
 
Last edited:
D
Either way, it is called Lindblum in EN version so you can fix it IMHO.
Quite demanding, huh? And in the text in the screenshots you sound more like a (bad) boss telling what to do rather than nicely suggesting improvements.

Anyway, I found something else you might want to retouch, @snouz:

uhObzNr.png


I believe those are leftover iron bars when the gate is actually open.
 
O
Eh! You found a typo in the original game!
its shown as lindbulm on the map on the little fmv when you dont press anything at the new game/load screen as well, hard to fix that one
 
Last edited:
P
Quite demanding, huh? And in the text in the screenshots you sound more like a (bad) boss telling what to do rather than nicely suggesting improvements.
It's not like that. This is a beta test and there is no room for formalities. I believe Snouz understand that. It is in every beta tests like that. It's better to dedicate the time playing nad looking for bugs than to dedicate it to writing tons of formal text.

A lot of people wanted Snout released a beta version of this mod but most of them are just playing and not paying attention to the possible bugs. It is not very enjoyable to play like beta tester and you should be like for people like me. I do it for everyone. So please keep quite.
 
E
It's not like that. This is a beta test and there is no room for formalities. I believe Snouz understand that. It is in every beta tests like that. It's better to dedicate the time playing nad looking for bugs than to dedicate it to writing tons of formal text.

A lot of people wanted Snout released a beta version of this mod but most of them are just playing and not paying attention to the possible bugs. It is not very enjoyable to play like beta tester and you should be like for people like me. I do it for everyone. So please keep quite.
There's always room for some courtesy! Even though it's considered a beta test snouz have no obligations whatsoever! It's great that people make bug reports as snouz wanted, but don't come stamping in here making demands.

Thank you once again snouz for your impeccable attention to details!
 
S
Please people, don't fight! All the feedback is invaluably useful so far! Some people are more direct and it's ok.

Hey i think i found a possible bug. It's in the bar in Alexandria, a floating goblet.
https://imgur.com/a/IgdiMC2
Wow very strange. What is the moment exactly? (game start? before meeting puck?) In my save there's a patron there, and he's drinking an imaginary glass, while the actual glass is floating there too.
I'll quickly install the game on a second computer to see how it is with no mod, because It might be a bug from the original release.
If someone spot another place in the game where this glass texture is used, that could help. If there's none, I could just make the texture transparent.

Anyway, I found something else you might want to retouch, @snouz:

uhObzNr.png
Yup, need to fix that one, it's a complicated one.
 
P
...snouz have no obligations whatsoever!...
.
I didn't write that he MUST but that he CAN. It is a big difference. It was not an order and I don't think it was rude. It was my opinion that it would not be against anything if he changed that. I wrote it because one could think that it would not be legit to change it since the purpose of this mod is only enhancing graphics and it shouldn't change anything.

I don't have time and mood  to talk to you, sorry.  This is the last post I wrote to you. BTW Thanks for discouraging people to help with developing this great mod.
 
S
Again, I took nothing wrongly.
I'd prefer if this thread was focused on bug reports, no matter the form, as it's very useful to me so far. If you really have to argue, please not here.


Remember there's also a language bias. A little anecdote, I'm working in support, and for the longest time, I would use "please" at the beginning of sentences, like "please do this...", and I only learned later that in English, it's very imperative, while in French, it's not.
 
E
.
I didn't write that he MUST but that he CAN. It is a big difference. It was not an order and I don't think it was rude. It was my opinion that it would not be against anything if he changed that. I wrote it because one could think that it would not be legit to change it since the purpose of this mod is only enhancing graphics and it shouldn't change anything.

I don't have time and mood  to talk to you, sorry.  This is the last post I wrote to you. BTW Thanks for discouraging people to help with developing this great mod.
Maybe quote my whole post next time instead of paraphrasing. And when did I discourage people from helping out? I literately wrote that it's great that people help out with bug reports.

Enough of that, and back on topic  :)
 
S
Something very interesting: the floating glass bug is actually a PSX bug. I just looked in an emulator lets play.
KdNPUT4.jpg
 
M
Ah great to hear! :) I wasn't too sure if it was the mods fault or not, so i just posted it here in case!
 
S
P
It's a pity about the effects.

BTW how are made the backgrounds with animated objects? Are the animated objects gifs, movies or just lots of images that repeats?
 
S
BTW how are made the backgrounds with animated objects? Are the animated objects gifs, movies or just lots of images that repeats?
It's images that repeat
https://i.imgur.com/n5QrU3E.jpg
There's a separate folder with alpha for each layer and each frame of animation, then everything is combined (anim layers, static layers, light layers, each with their respective alpha) with a script and it looks like this:
https://i.imgur.com/b56YDbA.jpg
Then I pass it in Hades workshop's mass converter and it creates 1 file for each field that the engine can read.
It's based on zePilot's scripts and workflow, with tweaks here and there.
 
D
So please keep quite.
Wow you must be a nice person to be around, really. Easily "disturbed" by lines and all... I'm sure there are better ways to point out about the lines.
As the other poster told you, submitting bug reports and being nice are not mutually exclusive things. You might want to work on that!

But hey, you do you pal.
 
E
Hey there, I saw your post on reddit and will try to help betatesting with my playthrough.

In the early parts of the game I've found some leaves that look good but when you walk beneath them they look disturbing, there you go:

https://imgur.com/a/Q9LYb6r (I think nobody saw them)

(Btw you did a really nice job, thank you!)
 
Status
Not open for further replies.
Back
Top