[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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O
i've been testing p0tat02.bin  :-D  and everything looks great so far, the skies of battle match how great the skies of the fields are

i've found a different bug that is unrelated, during festival of the hunt the "participant leads with 30 points" dialogue box is placed over the timer, so you can only see the time in battle or in a menu

https://cdn.discordapp.com/attachme...48790646952689784/FF9_2020-08-28_01-05-18.png


edit: hopefully you dont mind some constructive criticism, i'm not a fan of the mountains in the world map

but so far IMO Moguri 8.2 is just as large of a leap forward from moguri 7 as moguri 7 was to the vanilla game, its THAT good... i'm mesmerized by the skies
https://cdn.discordapp.com/attachme...48818704107700314/FF9_2020-08-27_16-06-45.png

that's the only reason i bring up the mountains - (once again IMO) they are not on par with the rest of the mod

and still no battle-related glitches that i've noticed

i've been working hard at making the perfect reshade settings: https://cdn.discordapp.com/attachme...Name__Chocobos_Forest_2020-08-28_03-40-19.mp4
little more tweaking and i'll edit this with the .ini
 
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F
I would second the timer of the festival is blocked by the ingame leader dialogue. Also just noticed returning to the title screen does not skip logos. the logos will be skipped in initial load of the game however if your return to title screen in game... it wont.
 
S
I just watched a playthrough of a guy using the latest Moguri 8.2.1.2 and Alternate fantasy.
I noticed some visual bugs, and also black bars on each side of the screen on a lot of scenes (but maybe it's just a bug from the guy's setup?).

here is a link to the pictures: https://drive.google.com/drive/folders/1hJqYHAQa5C4Hf2hW8NKuqjo4PV2giC1u?usp=sharing

maybe some  are just little graphic bug that don't need a proper fix, but just in case I included them.
Hey hi, I just checked the pictures... this is not moguri 8.2, but rather 7.xx, so an old-ass version I hadn't got my hands on yet lol
I corrected everything in these screenshots and much more since then : )
Who's the streamer? they need to be aware that they're playing a very outdated stuff, and to not advertise it as "8.2.1.2"!
 
P
It's Brad Ocasio on Youtube.
I sent him your last post to prevent people to think it's the latest Moguri.
Because the video description was:
"Welcome back Folks! It's been a little while but had to get a few things worked out with the latest Moguri Mod update released in the last few weeks but everything is working amazing again! "

Thank your for checking and also sorry about that :/
 
A
I'm getting this weird blue cut-off bubble in the center of my screen and can't see the cursor:
bthU43q


What could be the issue?
 
V
Sorry, forgot to attach the image. Here it is:
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I just installed today and it's happening to me too. I'm also not getting any dialogue bubbles. Gonna try reinstalling everything like someone else suggested :/
 
V
Yep. Just finished reinstalling and I have the same issue still. RIP
Guess I'll just wait for it to be fixed
 
O
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?
 
A
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?
Yup, didn't fix the issue for me..
 
F
I told ya'll the issue is not only present on 32bit but also 64bit.

that being said the possible workarounds. If you have a back-up vanilla assembly-csharp.dll. swap that file with the file made by either memoria or moguri.
use ZePilot's hot file assmebly-csharp.dll file or the ones found in the latest version of moguri. also Believe it or not you can use for the 32bit folder/ version too. odly enough it works regardless of the architecture.
and lastly as already mentioned delete the mbg116 file


This is my first playthrough so I'm not sure if this is the last FMV, but I know I'm pretty sure I'm getting close to the end and the game is suddenly crashing at the end of this FMV

fcLcAOW.jpg


Haven't had any issues up until now. I've done a full clean re install of the game and mod.

Here is the log file

29.08.2020 04:15:08 |M| [SteamSdkWrapper] Initialized: True
29.08.2020 04:15:08 |M| Loading configuration Memoria.ini
29.08.2020 04:15:08 |M| [FontInterceptor] Dynamic font initialization.
29.08.2020 04:15:08 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
29.08.2020 04:15:09 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
29.08.2020 04:15:09 |M| [GameLoopManager] RaiseStartEvent
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
29.08.2020 04:15:09 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
29.08.2020 04:15:10 |M| [SteamSdkWrapper] Request stats: True
29.08.2020 04:15:19 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

I'm gonnna give the p0data2 file snouz posted for testing a try just for the heck of it and see if that fixes it.

Edit: That didn't change anything, but following this step from the known issues list did fix it.

"Still some rare crashes at the end. You can delete this file without consequence and it should work fine: \SteamLibrary\steamapps\common\FINAL FANTASY IX\MoguriFiles\StreamingAssets\ma\mbg116.bytes"

After deleting that file the game got past that FMV just fine.
 
O
Now I need your help to point out where things could be improved, or if there are bugs I didn't catch!
when fighting black mages in gizamaluke's grotto, most of the battle effects were skewed or offset in some way

https://cdn.discordapp.com/attachme...5106/FINAL_FANTASY_IX_2020-08-31_22-54-29.mp4

in this video what i'm talking about is most visible toward the end, where the enemy black mage attacks quina, but you can also see it when zidane uses a potion and when the enemy black mage uses fire

edit: i subbed the original p0data2.bin back in and the offsets still happened, so idk what the cause is
 
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T
Hi everyone, I just updated to 8.2.1.2 after using 8.0 for some time and the Steam controller isn't working anymore. Is there something to setup to make it work properly?
 
S
Sorry, forgot to attach the image. Here it is:
bthU43q.png
This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this https://www.ff7catalog.com/threads/13930/  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.
 
P
Question:
someone know if this bug is vanilla and/or was fixed by Moguri? thank youuu
guaj5maz5b1oktgzg.jpg
 
V
Reinstalling doesn't fix it for me :(..
Hey so I just got it working today. My game was not up to date with the latest version. I believed it was patched earlier this year around August.
 
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