[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
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1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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F
Hello good, I have a version of the game ff9 that is not steam, I install the moguri mod and when I start the screen goes black Can someone give me a hand?
 
D
This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this https://www.ff7catalog.com/threads/13930/  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.
Thanks for the method to remove the blue mark, it worked for me.

I have the same battle error as you, where the BTC are stop, then dissapear and you can do nothing in combat. Did you get any solution to fix this in version 8.2.1.2?
 
O
got around to checking the official site, and see the offset issue was already fixed when i posted it... sorry about that, thought i had the newest version

but anyway, i installed 8.2.1.2 on top of 8.2.0.0. without uninstalling either the game or mod and to my surprise it worked, put the p0data2 that you posted back in and the offset is gone

made it through cleyra and i remember in the last moguri i played cleyra was just rife with bugs and glitches in the scrolling sky, with widescreen, and also some of the upscaled textures (bound to happen with all the flora)

and almost every bit of it has been fixed! went from being the least improved scenes to being the most improved, i felt the tears that undoubtedly fell during this overhaul, incredible work!


out of 100 gamers playing, 100 are impressed

orichalcon is quite impressed
 
O
https://cdn.discordapp.com/attachme..._Gargan_Roo_Last_Stop_2020-09-23_21-41-02.mp4

the gargant trolley scrolling is a bit off, idk if the fog can be extended across the whole x-axis or not

edit: and the fog keeps the scrolling effect even after the party gets off the trolley and the background stops scrolling

https://cdn.discordapp.com/attachme..._Gargan_Roo_Last_Stop_2020-09-23_22-35-04.mp4

i thought it was just a widescreen issue, but seems to persist even without widescreen when i hit alt+space
 
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B
Anyone know why the square button has become the back button all of a sudden instead of circle?
 
E
Any status update on the scaled battle ui? Steam update broke it right?
 
O
A
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.
 
S
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.
What resolution did you choose in the launcher?
 
A
What resolution did you choose in the launcher?
I selected 1920x1080 in the launcher. My monitor is also a 1080p screen. Thank you for replying btw. Hopefully I’m just being dumb and it’s an easy fix lol
 
V
hi guys, but the behemoth who defeats himself in the armory in Toleno kills everyone with one shot but is this normal? is there a way to beat it?
 
O
i posted earlier that scaled battle ui was working with 8.2.1.2, i was wrong, it was working with 8.2.0.0 but not latest version after all, those two versions came out pretty close to each other i think and really threw me off... but anyway

adding an additional world map texture to my gripe list: the bulk of the deserts

https://cdn.discordapp.com/attachme...62425700225253397/FF9_2020-09-30_21-17-32.png

the forests and look amazing, the grasslands look good, can see some tiling but i wouldnt expect all that to be fixed, but the desert just looks blurred/faded compared to the rest of the textures on the outer continent, just the way (to me) the mountains did on the mist continent


edit: here is a better screenshot of the differences in quality between features

https://cdn.discordapp.com/attachme...62431531456790548/FF9_2020-10-04_16-48-00.png

the qu marsh and surrounding area looks freakin' sick!
by contrast the desert area almost looks unmodded


edit2: for me, the tinkling scene was messed up
https://cdn.discordapp.com/attachme...__Mdn._Sari_Open_Area_2020-10-04_20-50-32.mp4
 
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E
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?
 
O
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?
its a .zip file, not a .rar

try 7zip and unpack

7zip: https://www.7-zip.org/download.html
 
I
Hello,
First of all, want to say that I'm really happy with this mod overall, amazing amount of work there for sure.
But there're some problems still present, mostly with sound. For example, airship sound is broken like in this random playthrough
I think I saw some discussions about it earlier, but it's not really clear what to do to fix it actually
 
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